MIL-STD-188-110C/include/utils/wattersonchannel.h

410 lines
14 KiB
C++

#ifndef WATTERSONCHANNEL_H
#define WATTERSONCHANNEL_H
#include <iostream>
#include <complex>
#include <vector>
#include <cmath>
#include <random>
#include <algorithm>
#include <functional>
#include <fftw3.h> // FFTW library for FFT-based Hilbert transform
constexpr double PI = 3.14159265358979323846;
class WattersonChannel {
public:
WattersonChannel(double sampleRate, double symbolRate, double delaySpread, double fadingBandwidth, double SNRdB, int numSamples, int numpaths, bool isFading);
// Process a block of input samples
void process(const std::vector<double>& inputSignal, std::vector<double>& outputSignal);
private:
double Fs; // Sample rate
double Rs; // Symbol rate
double delaySpread; // Delay spread in seconds
std::vector<int> delays = {0, L};
double fadingBandwidth; // Fading bandwidth d in Hz
double SNRdB; // SNR in dB
int L; // Length of the simulated channel
std::vector<double> f_jt; // Filter impulse response
std::vector<std::vector<std::complex<double>>> h_j; // Fading tap gains over time for h_0 and h_(L-1)
double Ts; // Sample period
double k; // Normalization constant for filter
double tau; // Truncation width
double fadingSampleRate; // Sample rate for fading process
std::vector<std::vector<double>> wgnFadingReal; // WGN samples for fading (double part)
std::vector<std::vector<double>> wgnFadingImag; // WGN samples for fading (imaginary part)
std::vector<std::complex<double>> n_i; // WGN samples for noise
std::mt19937 rng; // Random number generator
int numSamples; // Number of samples in the simulation
int numFadingSamples; // Number of fading samples
int numPaths;
bool isFading;
void normalizeTapGains();
void generateFilter();
void generateFadingTapGains();
void generateNoise(const std::vector<std::complex<double>>& x_i);
void generateWGN(std::vector<double>& wgn, int numSamples);
void resampleFadingTapGains();
void hilbertTransform(const std::vector<double>& input, std::vector<std::complex<double>>& output);
};
WattersonChannel::WattersonChannel(double sampleRate, double symbolRate, double delaySpread, double fadingBandwidth, double SNRdB, int numSamples, int numPaths, bool isFading)
: Fs(sampleRate), Rs(symbolRate), delaySpread(delaySpread), fadingBandwidth(fadingBandwidth), SNRdB(SNRdB), numSamples(numSamples), rng(std::random_device{}()), numPaths(numPaths), isFading(isFading)
{
Ts = 1.0 / Fs;
// Compute L
if (numPaths == 1) {
L = 1;
} else {
L = static_cast<int>(std::round(delaySpread / Ts));
if (L < 1) L = 1;
}
// Compute truncation width tau
double ln100 = std::log(100.0);
tau = std::sqrt(ln100) / (PI * fadingBandwidth);
// Initialize k (will be normalized later)
k = 1.0;
// Fading sample rate, at least 32 times the fading bandwidth
fadingSampleRate = std::max(32.0 * fadingBandwidth, Fs);
h_j.resize(numPaths);
wgnFadingReal.resize(numPaths);
wgnFadingImag.resize(numPaths);
if (isFading) {
// Generate filter impulse response
generateFilter();
// Number of fading samples
double simulationTime = numSamples / Fs;
numFadingSamples = static_cast<int>(std::ceil(simulationTime * fadingSampleRate));
// Generate WGN for fading
for (int pathIndex = 0; pathIndex < numPaths; ++pathIndex) {
generateWGN(wgnFadingReal[pathIndex], numFadingSamples);
generateWGN(wgnFadingImag[pathIndex], numFadingSamples);
}
// Generate fading tap gains
generateFadingTapGains();
// Resample fading tap gains to match sample rate Fs
resampleFadingTapGains();
} else {
// For fixed channel, set tap gains directly
generateFadingTapGains();
}
// Generate noise n_i
}
void WattersonChannel::normalizeTapGains() {
double totalPower = 0.0;
int numValidSamples = h_j[0].size();
for (int i = 0; i < numValidSamples; i++) {
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
totalPower += std::norm(h_j[pathIndex][i]);
}
}
totalPower /= numValidSamples;
double normFactor = 1.0 / std::sqrt(totalPower);
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
for (auto& val : h_j[pathIndex]) {
val *= normFactor;
}
}
}
void WattersonChannel::generateFilter()
{
// Generate filter impulse response f_j(t) = k * sqrt(2) * e^{-π² * t² * d²}, -tau < t < tau
// Number of filter samples
int numFilterSamples = static_cast<int>(std::ceil(2 * tau * fadingSampleRate)) + 1; // Include center point
f_jt.resize(numFilterSamples);
double dt = 1.0 / fadingSampleRate;
int halfSamples = numFilterSamples / 2;
double totalEnergy = 0.0;
for (int n = 0; n < numFilterSamples; ++n) {
double t = (n - halfSamples) * dt;
double val = k * std::sqrt(2.0) * std::exp(-PI * PI * t * t * fadingBandwidth * fadingBandwidth);
f_jt[n] = val;
totalEnergy += val * val * dt;
}
// Normalize k so that total energy is 1.0
double k_new = k / std::sqrt(totalEnergy);
for (auto& val : f_jt) {
val *= k_new;
}
k = k_new;
}
void WattersonChannel::generateFadingTapGains()
{
if (!isFading) {
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
h_j[pathIndex].assign(numSamples, std::complex<double>(1.0, 0.0));
}
} else {
// Prepare for FFT-based convolution
int convSize = numFadingSamples + f_jt.size() - 1;
int fftSize = 1;
while (fftSize < convSize) {
fftSize <<= 1; // Next power of two
}
std::vector<double> f_jtPadded(fftSize, 0.0);
std::copy(f_jt.begin(), f_jt.end(), f_jtPadded.begin());
fftw_complex* f_jtFFT = fftw_alloc_complex(fftSize);
fftw_plan planF_jt = fftw_plan_dft_r2c_1d(fftSize, f_jtPadded.data(), f_jtFFT, FFTW_ESTIMATE);
fftw_execute(planF_jt);
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
// Zero-pad inputs
std::vector<double> wgnRealPadded(fftSize, 0.0);
std::vector<double> wgnImagPadded(fftSize, 0.0);
std::copy(wgnFadingReal[pathIndex].begin(), wgnFadingReal[pathIndex].end(), wgnRealPadded.begin());
std::copy(wgnFadingImag[pathIndex].begin(), wgnFadingImag[pathIndex].end(), wgnImagPadded.begin());
// Perform FFTs
fftw_complex* WGNRealFFT = fftw_alloc_complex(fftSize);
fftw_complex* WGNImagFFT = fftw_alloc_complex(fftSize);
fftw_plan planWGNReal = fftw_plan_dft_r2c_1d(fftSize, wgnRealPadded.data(), WGNRealFFT, FFTW_ESTIMATE);
fftw_plan planWGNImag = fftw_plan_dft_r2c_1d(fftSize, wgnImagPadded.data(), WGNImagFFT, FFTW_ESTIMATE);
fftw_execute(planWGNReal);
fftw_execute(planWGNImag);
// Multiply in frequency domain
int fftComplexSize = fftSize / 2 + 1;
for (int i = 0; i < fftComplexSize; ++i) {
// Multiply WGNRealFFT and f_jtFFT
double realPart = WGNRealFFT[i][0] * f_jtFFT[i][0] - WGNRealFFT[i][1] * f_jtFFT[i][1];
double imagPart = WGNRealFFT[i][0] * f_jtFFT[i][1] + WGNRealFFT[i][1] * f_jtFFT[i][0];
WGNRealFFT[i][0] = realPart;
WGNRealFFT[i][1] = imagPart;
// Multiply WGNImagFFT and f_jtFFT
realPart = WGNImagFFT[i][0] * f_jtFFT[i][0] - WGNImagFFT[i][1] * f_jtFFT[i][1];
imagPart = WGNImagFFT[i][0] * f_jtFFT[i][1] + WGNImagFFT[i][1] * f_jtFFT[i][0];
WGNImagFFT[i][0] = realPart;
WGNImagFFT[i][1] = imagPart;
}
// Perform inverse FFTs
fftw_plan planInvReal = fftw_plan_dft_c2r_1d(fftSize, WGNRealFFT, wgnRealPadded.data(), FFTW_ESTIMATE);
fftw_plan planInvImag = fftw_plan_dft_c2r_1d(fftSize, WGNImagFFT, wgnImagPadded.data(), FFTW_ESTIMATE);
fftw_execute(planInvReal);
fftw_execute(planInvImag);
// Normalize
double scale = 1.0 / fftSize;
for (int i = 0; i < fftSize; ++i) {
wgnRealPadded[i] *= scale;
wgnImagPadded[i] *= scale;
}
// Assign h_j[0] and h_j[1]
int numValidSamples = numFadingSamples;
h_j[pathIndex].resize(numValidSamples);
for (int i = 0; i < numValidSamples; i++) {
h_j[pathIndex][i] = std::complex<double>(wgnRealPadded[i], wgnImagPadded[i]);
}
// Clean up
fftw_destroy_plan(planWGNReal);
fftw_destroy_plan(planWGNImag);
fftw_destroy_plan(planInvReal);
fftw_destroy_plan(planInvImag);
fftw_free(WGNRealFFT);
fftw_free(WGNImagFFT);
}
fftw_destroy_plan(planF_jt);
fftw_free(f_jtFFT);
normalizeTapGains();
}
}
void WattersonChannel::resampleFadingTapGains()
{
// Resample h_j[0] and h_j[1] from fadingSampleRate to Fs
int numOutputSamples = numSamples;
double resampleRatio = fadingSampleRate / Fs;
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
std::vector<std::complex<double>> resampled_h(numOutputSamples);
for (int i = 0; i < numOutputSamples; ++i) {
double t = i * (1.0 / Fs);
double index = t * fadingSampleRate;
int idx = static_cast<int>(index);
double frac = index - idx;
// Simple linear interpolation
if (idx + 1 < h_j[pathIndex].size()) {
resampled_h[i] = h_j[pathIndex][idx] * (1.0 - frac) + h_j[pathIndex][idx + 1] * frac;
}
else if (idx < h_j[pathIndex].size()) {
resampled_h[i] = h_j[pathIndex][idx];
}
else {
resampled_h[i] = std::complex<double>(0.0, 0.0);
}
}
h_j[pathIndex] = std::move(resampled_h);
}
}
void WattersonChannel::generateNoise(const std::vector<std::complex<double>>& x_i)
{
// Generate WGN samples for noise n_i with appropriate power to achieve the specified SNR
n_i.resize(numSamples);
double inputSignalPower = 0.0;
for (const auto& sample : x_i) {
inputSignalPower += std::norm(sample);
}
inputSignalPower /= x_i.size();
// Compute signal power (assuming average power of input signal x_i is normalized to 1.0)
double channelGainPower = 0.0;
for (int i = 0; i < numSamples; i++) {
std::complex<double> combinedGain = std::complex<double>(0.0, 0.0);
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
combinedGain += h_j[pathIndex][i];
}
channelGainPower += std::norm(combinedGain);
}
channelGainPower /= numSamples;
double signalPower = inputSignalPower * channelGainPower;
// Compute noise power
double SNR_linear = std::pow(10.0, SNRdB / 10.0);
double noisePower = signalPower / SNR_linear;
std::normal_distribution<double> normalDist(0.0, std::sqrt(noisePower / 2.0)); // Divided by 2 for double and imag parts
for (int i = 0; i < numSamples; ++i) {
double realPart = normalDist(rng);
double imagPart = normalDist(rng);
n_i[i] = std::complex<double>(realPart, imagPart);
}
}
void WattersonChannel::generateWGN(std::vector<double>& wgn, int numSamples)
{
wgn.resize(numSamples);
std::normal_distribution<double> normalDist(0.0, 1.0); // Standard normal distribution
for (int i = 0; i < numSamples; ++i) {
wgn[i] = normalDist(rng);
}
}
void WattersonChannel::hilbertTransform(const std::vector<double>& input, std::vector<std::complex<double>>& output)
{
// Implement Hilbert transform using FFT method
int N = input.size();
// Allocate input and output arrays for FFTW
double* in = fftw_alloc_real(N);
fftw_complex* out = fftw_alloc_complex(N);
// Copy input signal to in array
for (int i = 0; i < N; ++i) {
in[i] = input[i];
}
// Create plan for forward FFT
fftw_plan plan_forward = fftw_plan_dft_r2c_1d(N, in, out, FFTW_ESTIMATE);
// Execute forward FFT
fftw_execute(plan_forward);
// Apply the Hilbert transform in frequency domain
// For positive frequencies, multiply by 2; for zero and negative frequencies, set to zero
int N_half = N / 2 + 1;
for (int i = 0; i < N_half; ++i) {
if (i == 0 || i == N / 2) { // DC and Nyquist frequency components
out[i][0] = 0.0;
out[i][1] = 0.0;
}
else {
out[i][0] *= 2.0;
out[i][1] *= 2.0;
}
}
// Create plan for inverse FFT
fftw_plan plan_backward = fftw_plan_dft_c2r_1d(N, out, in, FFTW_ESTIMATE);
// Execute inverse FFT
fftw_execute(plan_backward);
// Normalize and store result in output vector
output.resize(N);
double scale = 1.0 / N;
for (int i = 0; i < N; ++i) {
output[i] = std::complex<double>(input[i], in[i] * scale);
}
// Clean up
fftw_destroy_plan(plan_forward);
fftw_destroy_plan(plan_backward);
fftw_free(in);
fftw_free(out);
}
void WattersonChannel::process(const std::vector<double>& inputSignal, std::vector<double>& outputSignal)
{
// Apply Hilbert transform to input signal to get complex x_i
std::vector<std::complex<double>> x_i;
hilbertTransform(inputSignal, x_i);
generateNoise(x_i);
// Process the signal through the channel
std::vector<std::complex<double>> y_i(numSamples);
// For each sample, compute y_i = h_j[0][i] * x_i + h_j[1][i] * x_{i - (L - 1)} + n_i[i]
for (int i = 0; i < numSamples; ++i) {
std::complex<double> y = n_i[i];
for (int pathIndex = 0; pathIndex < numPaths; pathIndex++) {
int delay = delays[pathIndex];
int idx = i - delay;
if (idx >= 0) {
y += h_j[pathIndex][i] * x_i[idx];
}
}
y_i[i] = y;
}
// Output the double part of y_i
outputSignal.resize(numSamples);
for (int i = 0; i < numSamples; ++i) {
outputSignal[i] = y_i[i].real();
}
}
#endif