Fixed a small loader issue
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ab7eab5f51
commit
ad949033f4
@ -122,5 +122,5 @@ function deploy_client() {
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#install_npm
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#install_npm
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#compile_scripts
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#compile_scripts
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#compile_native
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#compile_native
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#package_client
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package_client
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deploy_client
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#deploy_client
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@ -507,7 +507,7 @@ async function load_cached_or_remote_ui_pack(channel: string, stats_update: (mes
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}
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}
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} else if(remote_version.timestamp <= newest_local_version && !ignore_new_version_timestamp) {
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} else if(remote_version.timestamp <= newest_local_version && !ignore_new_version_timestamp) {
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/* We've already a equal or newer version. Don't use the remote version */
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/* We've already a equal or newer version. Don't use the remote version */
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remote_version_dropped = true;
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remote_version_dropped = remote_version.timestamp > bundles_ui.download_timestamp; /* if remote is older than current bundled version its def. not a drop */
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} else {
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} else {
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/* update is possible because the timestamp is newer than out latest local version */
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/* update is possible because the timestamp is newer than out latest local version */
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try {
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try {
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@ -553,9 +553,9 @@ async function load_cached_or_remote_ui_pack(channel: string, stats_update: (mes
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if(remote_version_dropped) {
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if(remote_version_dropped) {
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/* try again, but this time enforce a remote download */
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/* try again, but this time enforce a remote download */
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await load_cached_or_remote_ui_pack(channel, stats_update, true);
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const result = await load_cached_or_remote_ui_pack(channel, stats_update, true);
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await do_invalidate_versions(); /* new UI pack seems to be successfully loaded */
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await do_invalidate_versions(); /* new UI pack seems to be successfully loaded */
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return; /* if not succeeded an exception will be thrown */
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return result; /* if not succeeded an exception will be thrown */
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}
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}
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throw "Failed to load any UI pack (local and remote)\nView the console for more details.\n";
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throw "Failed to load any UI pack (local and remote)\nView the console for more details.\n";
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