A lot of query reworking
This commit is contained in:
@@ -15,7 +15,6 @@ using namespace ts::server;
|
||||
VirtualServerManager::VirtualServerManager(InstanceHandler* handle) : handle(handle) {
|
||||
this->puzzles = new udp::PuzzleManager{};
|
||||
this->handshakeTickers = new threads::Scheduler(1, "handshake ticker");
|
||||
this->execute_loop = new event::EventExecutor("executor #");
|
||||
//this->join_loop = new event::EventExecutor("joiner #");
|
||||
this->_ioManager = new io::VoiceIOManager();
|
||||
|
||||
@@ -40,11 +39,6 @@ VirtualServerManager::~VirtualServerManager() {
|
||||
delete this->puzzles;
|
||||
this->puzzles = nullptr;
|
||||
|
||||
if(this->execute_loop)
|
||||
this->execute_loop->shutdown();
|
||||
delete this->execute_loop;
|
||||
this->execute_loop = nullptr;
|
||||
|
||||
if(this->join_loop)
|
||||
this->join_loop->shutdown();
|
||||
delete this->join_loop;
|
||||
@@ -62,8 +56,6 @@ VirtualServerManager::~VirtualServerManager() {
|
||||
}
|
||||
|
||||
bool VirtualServerManager::initialize(bool autostart) {
|
||||
this->execute_loop->initialize(1);
|
||||
|
||||
this->state = State::STARTING;
|
||||
logMessage(LOG_INSTANCE, "Generating server puzzles...");
|
||||
auto start = system_clock::now();
|
||||
@@ -162,7 +154,6 @@ bool VirtualServerManager::initialize(bool autostart) {
|
||||
(float) server_count / (time / 1024 == 0 ? 1 : time / 1024)
|
||||
);
|
||||
this->handle->databaseHelper()->clearStartupCache(0);
|
||||
this->adjust_executor_threads();
|
||||
|
||||
{
|
||||
this->acknowledge.executor = std::thread([&]{
|
||||
@@ -370,7 +361,6 @@ shared_ptr<VirtualServer> VirtualServerManager::create_server(std::string hosts,
|
||||
threads::MutexLock l(this->instanceLock);
|
||||
this->instances.push_back(server);
|
||||
}
|
||||
this->adjust_executor_threads();
|
||||
return server;
|
||||
}
|
||||
|
||||
@@ -388,7 +378,6 @@ bool VirtualServerManager::deleteServer(shared_ptr<VirtualServer> server) {
|
||||
return s == server;
|
||||
}), this->instances.end());
|
||||
}
|
||||
this->adjust_executor_threads();
|
||||
|
||||
if(server->getState() != ServerState::OFFLINE)
|
||||
server->stop("server deleted", true);
|
||||
@@ -397,7 +386,7 @@ bool VirtualServerManager::deleteServer(shared_ptr<VirtualServer> server) {
|
||||
cl->close_connection(chrono::system_clock::now());
|
||||
} else if(cl->getType() == CLIENT_QUERY){
|
||||
auto qc = dynamic_pointer_cast<QueryClient>(cl);
|
||||
qc->disconnect_from_virtual_server();
|
||||
qc->disconnect_from_virtual_server("server delete");
|
||||
} else if(cl->getType() == CLIENT_MUSIC) {
|
||||
cl->disconnect("");
|
||||
cl->currentChannel = nullptr;
|
||||
@@ -473,8 +462,6 @@ void VirtualServerManager::shutdownAll(const std::string& msg) {
|
||||
for(const auto &server : this->serverInstances()){
|
||||
if(server->running()) server->stop(msg, true);
|
||||
}
|
||||
|
||||
this->execute_loop->shutdown();
|
||||
}
|
||||
|
||||
void VirtualServerManager::tickHandshakeClients() {
|
||||
|
||||
Reference in New Issue
Block a user