First implementation for the conversation system (not 100% finished yet)
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@@ -4,6 +4,7 @@
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#include <log/LogUtils.h>
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#include "InstanceHandler.h"
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#include "TSServer.h"
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#include "./manager/ConversationManager.h"
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using namespace std;
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using namespace std::chrono;
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@@ -52,7 +53,7 @@ void TSServer::executeServerTick() {
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lastTick = system_clock::now();
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system_clock::time_point timing_begin, timing_end;
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milliseconds timing_update_states, timing_client_tick, timing_channel, timing_statistic, timing_groups;
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milliseconds timing_update_states, timing_client_tick, timing_channel, timing_statistic, timing_groups, timing_ccache;
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auto client_list = this->getClients();
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@@ -255,14 +256,26 @@ void TSServer::executeServerTick() {
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END_TIMINGS(timing_groups);
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}
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{
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BEGIN_TIMINGS();
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if(this->conversation_cache_cleanup_timestamp + minutes(15) < system_clock::now()) {
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debugMessage(this->serverId, "Cleaning up conversation cache.");
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this->_conversation_manager->cleanup_cache();
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conversation_cache_cleanup_timestamp = system_clock::now();
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}
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END_TIMINGS(timing_ccache);
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}
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if(system_clock::now() - lastTick > milliseconds(100)) {
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//milliseconds timing_update_states, timing_client_tick, timing_channel, timing_statistic;
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logError(this->serverId, "Server tick tooks to long ({}ms => Status updates: {}ms Client tick: {}ms, Channel tick: {}ms, Statistic tick: {}ms)",
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logError(this->serverId, "Server tick tooks to long ({}ms => Status updates: {}ms Client tick: {}ms, Channel tick: {}ms, Statistic tick: {}ms, Groups: {}ms, Conversation cache: {}ms)",
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duration_cast<milliseconds>(system_clock::now() - lastTick).count(),
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timing_update_states.count(),
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timing_client_tick.count(),
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timing_channel.count(),
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timing_statistic.count()
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timing_statistic.count(),
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timing_groups.count(),
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timing_ccache.count()
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);
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}
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} catch (std::exception& ex) {
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