// // Created by WolverinDEV on 03/03/2020. // #include "VirtualServer.h" using namespace ts::server::vserver; //This method gets called when server is OFFLINE or DEPLOYING VirtualServerStartResult VirtualServer::start_server_virtual_(ts::rwshared_lock &lock, std::string &error) { //TOOD: load bans, public key, etc return VirtualServerStartResult::SUCCESS; } VirtualServerStartResult VirtualServer::start_server_(ts::rwshared_lock &lock, std::string &error) { //TODO: Start voice binding etc return VirtualServerStartResult::SUCCESS; } void VirtualServer::stop_server_(ts::rwshared_lock &lock) { //TODO: Stop bindings (if set) and unload everything }