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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2019 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include <QOpenGLShaderProgram>
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								#include <QOpenGLFunctions>
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								#include <QOpenGLContext>
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								#include <QMatrix4x4>
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								#include <QVector4D>
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								#include <QDebug>
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								#include "glshadercolors.h"
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								GLShaderColors::GLShaderColors() :
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									m_program(nullptr),
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								    m_vao(nullptr),
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								    m_verticesBuf(nullptr),
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								    m_colorBuf(nullptr),
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								    m_matrixLoc(0),
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								    m_alphaLoc(0)
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								{ }
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								GLShaderColors::~GLShaderColors()
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								{
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									cleanup();
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								}
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								void GLShaderColors::initializeGL(int majorVersion, int minorVersion)
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								{
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									m_program = new QOpenGLShaderProgram;
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								    if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
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								    {
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple)) {
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								            qDebug() << "GLShaderColors::initializeGL: error in vertex shader: " << m_program->log();
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								        }
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColored)) {
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								            qDebug() << "GLShaderColors::initializeGL: error in fragment shader: " << m_program->log();
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								        }
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								        m_vao = new QOpenGLVertexArrayObject();
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								        m_vao->create();
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								        m_vao->bind();
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								    }
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								    else
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								    {
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple2)) {
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								            qDebug() << "GLShaderColors::initializeGL: error in vertex shader: " << m_program->log();
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								        }
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColored2)) {
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								            qDebug() << "GLShaderColors::initializeGL: error in fragment shader: " << m_program->log();
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								        }
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								    }
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									m_program->bindAttributeLocation("vertex", 0);
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									m_program->bindAttributeLocation("v_color", 1);
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									if (!m_program->link()) {
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										qDebug() << "GLShaderColors::initializeGL: error linking shader: " << m_program->log();
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									}
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									m_program->bind();
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									m_matrixLoc = m_program->uniformLocation("uMatrix");
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								    m_alphaLoc = m_program->uniformLocation("uAlpha");
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								    if (m_vao)
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								    {
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								        m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
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								        m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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								        m_verticesBuf->create();
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								        m_colorBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
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								        m_colorBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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								        m_colorBuf->create();
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								        m_vao->release();
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								    }
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									m_program->release();
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								}
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								void GLShaderColors::drawPoints(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices)
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								{
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								    draw(GL_POINTS, transformMatrix, vertices, colors, alpha, nbVertices);
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								}
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								void GLShaderColors::drawPolyline(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices)
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								{
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									draw(GL_LINE_STRIP, transformMatrix, vertices, colors, alpha, nbVertices);
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								}
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								void GLShaderColors::drawSegments(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices)
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								{
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									draw(GL_LINES, transformMatrix, vertices, colors, alpha, nbVertices);
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								}
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								void GLShaderColors::drawContour(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices)
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								{
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									draw(GL_LINE_LOOP, transformMatrix, vertices, colors, alpha, nbVertices);
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								}
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								void GLShaderColors::drawSurface(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices)
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								{
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									draw(GL_TRIANGLE_FAN, transformMatrix, vertices, colors, alpha, nbVertices);
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								}
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								void GLShaderColors::draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices)
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								{
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									QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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									m_program->bind();
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									m_program->setUniformValue(m_matrixLoc, transformMatrix);
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								    m_program->setUniformValue(m_alphaLoc, alpha);
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									f->glEnable(GL_BLEND);
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									f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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									f->glLineWidth(1.0f);
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								    if (m_vao)
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								    {
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								        m_vao->bind();
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								        m_verticesBuf->bind();
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								        m_verticesBuf->allocate(vertices, nbVertices * 2 * sizeof(GL_FLOAT));
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								        m_program->enableAttributeArray(0);
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								        m_program->setAttributeBuffer(0, GL_FLOAT, 0, 2);
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								        m_colorBuf->bind();
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								        m_colorBuf->allocate(colors, nbVertices * 3 * sizeof(GL_FLOAT));
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								        m_program->enableAttributeArray(1);
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								        m_program->setAttributeBuffer(1, GL_FLOAT, 0, 3);
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								    }
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								    else
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								    {
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								        f->glEnableVertexAttribArray(0); // vertex
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								        f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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							 | 
							
								
							 | 
							
							
								        f->glEnableVertexAttribArray(1); // colors
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, colors);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glDrawArrays(mode, 0, nbVertices);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 14:16:45 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (m_vao)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        f->glDisableVertexAttribArray(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        f->glDisableVertexAttribArray(1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLShaderColors::cleanup()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 14:16:45 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    delete m_program;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_program = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_vao;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_vao = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_verticesBuf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_verticesBuf = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_colorBuf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_colorBuf = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderColors::m_vertexShaderSourceSimple2 = QString(
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"uniform highp mat4 uMatrix;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"attribute highp vec4 vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "attribute vec3 v_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "varying vec3 f_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    gl_Position = uMatrix * vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "    f_color = v_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderColors::m_vertexShaderSourceSimple = QString(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "#version 330\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"uniform highp mat4 uMatrix;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"in highp vec4 vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "in vec3 v_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "out vec3 f_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    gl_Position = uMatrix * vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "    f_color = v_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderColors::m_fragmentShaderSourceColored2 = QString(
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "uniform mediump float uAlpha;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "varying vec3 f_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    gl_FragColor = vec4(f_color.r, f_color.g, f_color.b, uAlpha);\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderColors::m_fragmentShaderSourceColored = QString(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "#version 330\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "uniform mediump float uAlpha;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "in vec3 f_color;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "out vec4 fragColor;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    fragColor = vec4(f_color.r, f_color.g, f_color.b, uAlpha);\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										);
							 |