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			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2021 Jon Beniston, M7RCE                                        //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_PNG_H
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								#define INCLUDE_PNG_H
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								#include <QByteArray>
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								#include <QImage>
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								#include "export.h"
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								#include "util/crc.h"
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								// PNG (Portable Network Graphics) utility code
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								// Contains just enough functionality to support assembling APNG files (Animated PNGs)
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								// from multiple PNGs (which can be created using Qt)
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								class SDRBASE_API PNG {
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								public:
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								    PNG();
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								    PNG(QByteArray data);
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								    void appendSignature();
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								    void appendEnd();
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								    void appendChunk(const char *type, QByteArray chunk);
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								    void append(QByteArray data);
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								    void appendInt(QByteArray& ba, quint32 value);
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								    void appendShort(QByteArray& ba, quint16 value);
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								    void appendInt(quint32 value);
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								    qint32 getInt(int index);
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								    qint32 crc(const char *type, const QByteArray data);
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								    qint32 typeStringToInt(const char *header);
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								    QString intToTypeString(quint32 type);
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								    void appendacTL(int frames, quint32 loops=0);
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								    void appendfcTL(quint32 seqNo, quint32 width, quint32 height, int fps, quint32 xOffset=0, quint32 yOffset=0);
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								    void appendfdAT(quint32 seqNo, const QByteArray& data);
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								    QByteArray data();
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								    bool checkSignature();
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								    int findChunk(const char *type, int startIndex=0);
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								    QByteArray getChunk(const char *type);
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								    QByteArray getChunks(const char *type);
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								    QList<QByteArray> getChunkData(const char *type);
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								    quint32 getWidth() const;
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								    quint32 getHeight() const;
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								private:
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								    QByteArray m_signature = QByteArrayLiteral("\x89\x50\x4e\x47\x0d\x0a\x1a\x0a");
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								    QByteArray m_bytes;
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								    crc32 m_crc;
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								    quint32 m_width;
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								    quint32 m_height;
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								};
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								// Animated PNG
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								class SDRBASE_API APNG {
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								public:
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								    APNG(int frames) :
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								        m_frames(frames),
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								        m_frame(0),
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								        m_seqNo(0),
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								        m_ended(false)
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								    {
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								        m_png.appendSignature();
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								    }
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								    bool addImage(const QImage& image, int fps=5);
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								    bool save(const QString& fileName);
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								private:
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								    PNG m_png;
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								    int m_frames;       //!< Total number of frames in animation
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								    int m_frame;        //!< Current frame number
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								    int m_seqNo;        //!< Chunk sequence number
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								    bool m_ended;       //!< IEND chunk has added
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								};
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								#endif // INCLUDE_PNG_H
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