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			88 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			88 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2018 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "audiocompressor.h"
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								AudioCompressor::AudioCompressor()
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								{
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								    fillLUT2();
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								}
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								AudioCompressor::~AudioCompressor()
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								{}
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								void AudioCompressor::fillLUT()
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								{
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								    for (int i=0; i<8192; i++) {
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								        m_lut[i] = (24576/8192)*i;
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								    }
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								    for (int i=8192; i<2*8192; i++) {
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								        m_lut[i] = 24576 + 0.5f*(i-8192);
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								    }
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								    for (int i=2*8192; i<3*8192; i++) {
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								        m_lut[i] = 24576 + 4096 + 0.25f*(i-2*8192);
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								    }
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								    for (int i=3*8192; i<4*8192; i++) {
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								        m_lut[i] = 24576 + 4096 + 2048 + 0.125f*(i-3*8192);
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								    }
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								}
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								void AudioCompressor::fillLUT2()
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								{
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								    for (int i=0; i<4096; i++) {
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								        m_lut[i] = (24576/4096)*i;
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								    }
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								    for (int i=4096; i<2*4096; i++) {
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								        m_lut[i] = 24576 + 0.5f*(i-4096);
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								    }
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								    for (int i=2*4096; i<3*4096; i++) {
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								        m_lut[i] = 24576 + 2048 + 0.25f*(i-2*4096);
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								    }
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								    for (int i=3*4096; i<4*4096; i++) {
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								        m_lut[i] = 24576 + 2048 + 1024 + 0.125f*(i-3*4096);
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								    }
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								    for (int i=4*4096; i<5*4096; i++) {
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								        m_lut[i] = 24576 + 2048 + 1024 + 512 + 0.0625f*(i-4*4096);
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								    }
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								    for (int i=5*4096; i<6*4096; i++) {
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								        m_lut[i] = 24576 + 2048 + 1024 + 512 + 256 + 0.03125f*(i-5*4096);
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								    }
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								    for (int i=6*4096; i<7*4096; i++) {
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								        m_lut[i] = 24576 + 2048 + 1024 + 512 + 256 + 128 + 0.015625f*(i-6*4096);
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								    }
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								    for (int i=7*4096; i<8*4096; i++) {
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								        m_lut[i] = 24576 + 2048 + 1024 + 512 + 256 + 128 + 64 + 0.0078125f*(i-7*4096);
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								    }
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								}
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								int16_t AudioCompressor::compress(int16_t sample)
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								{
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								    int16_t sign = sample < 0 ? -1 : 1;
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								    int16_t abs = sample < 0 ? -sample : sample;
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								    return sign * m_lut[abs];
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								}
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