2020-08-03 19:31:47 +03:00
										 
									 
								 
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								///////////////////////////////////////////////////////////////////////////////////
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											2023-11-19 13:31:45 +01:00
										 
									 
								 
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								// Copyright (C) 2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com>         //
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								// Copyright (C) 2020 Vort <vvort@yandex.ru>                                     //
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								// Copyright (C) 2022-2023 Jon Beniston, M7RCE <jon@beniston.com>                //
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											2020-08-03 19:31:47 +03:00
										 
									 
								 
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								// Copyright (C) 2018 F4HKW                                                      //
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								// for F4EXB / SDRAngel                                                          //
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								//                                                                               //
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								// OpenGL interface modernization.                                               //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "tvscreenanalog.h"
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											2022-06-19 23:22:43 +01:00
										 
									 
								 
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								static const char* vertexShaderSource2 =
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								    "attribute highp vec4 vertex;\n"
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								    "attribute highp vec2 texCoord;\n"
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								    "varying highp vec2 texCoordVar;\n"
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								    "void main() {\n"
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								    "    gl_Position = vertex;\n"
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								    "    texCoordVar = texCoord;\n"
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								    "}\n";
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								static const char* vertexShaderSource =
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								    "#version 330\n"
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								    "in highp vec4 vertex;\n"
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								    "in highp vec2 texCoord;\n"
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								    "out highp vec2 texCoordVar;\n"
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								    "void main() {\n"
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								    "    gl_Position = vertex;\n"
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								    "    texCoordVar = texCoord;\n"
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								    "}\n";
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								static const char* fragmentShaderSource2 =
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								    "uniform highp sampler2D tex1;\n"
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								    "uniform highp sampler2D tex2;\n"
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								    "uniform highp float imw;\n"
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								    "uniform highp float imh;\n"
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								    "uniform highp float tlw;\n"
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								    "uniform highp float tlh;\n"
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								    "varying highp vec2 texCoordVar;\n"
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								    "void main() {\n"
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								    "    float tlhw = 0.5 * tlw;"
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								    "    float tlhh = 0.5 * tlh;"
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								    "    float tys = (texCoordVar.y + tlhh) * imh;\n"
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								    "    float p1y = floor(tys) * tlh - tlhh;\n"
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								    "    float p3y = p1y + tlh;\n"
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								    "    float tshift1 = texture2D(tex2, vec2(0.0, p1y)).r;\n"
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								    "    float tshift3 = texture2D(tex2, vec2(0.0, p3y)).r;\n"
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								    "    float shift1 = (1.0 - tshift1 * 2.0) * tlw;\n"
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								    "    float shift3 = (1.0 - tshift3 * 2.0) * tlw;\n"
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								    "    float txs1 = (texCoordVar.x + shift1 + tlhw) * imw;\n"
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								    "    float txs3 = (texCoordVar.x + shift3 + tlhw) * imw;\n"
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								    "    float p1x = floor(txs1) * tlw - tlhw;\n"
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								    "    float p3x = floor(txs3) * tlw - tlhw;\n"
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								    "    float p2x = p1x + tlw;\n"
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								    "    float p4x = p3x + tlw;\n"
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								    "    float p1 = texture2D(tex1, vec2(p1x, p1y)).r;\n"
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								    "    float p2 = texture2D(tex1, vec2(p2x, p1y)).r;\n"
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								    "    float p3 = texture2D(tex1, vec2(p3x, p3y)).r;\n"
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								    "    float p4 = texture2D(tex1, vec2(p4x, p3y)).r;\n"
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								    "    float p12 = mix(p1, p2, fract(txs1));\n"
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								    "    float p34 = mix(p3, p4, fract(txs3));\n"
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								    "    float p = mix(p12, p34, fract(tys));\n"
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								    "    gl_FragColor = vec4(p);\n"
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								    "}\n";
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								static const char* fragmentShaderSource =
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								    "#version 330\n"
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								    "uniform highp sampler2D tex1;\n"
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								    "uniform highp sampler2D tex2;\n"
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								    "uniform highp float imw;\n"
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								    "uniform highp float imh;\n"
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								    "uniform highp float tlw;\n"
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								    "uniform highp float tlh;\n"
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								    "in highp vec2 texCoordVar;\n"
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								    "out vec4 fragColor;\n"
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								    "void main() {\n"
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								    "    float tlhw = 0.5 * tlw;"
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								    "    float tlhh = 0.5 * tlh;"
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								    "    float tys = (texCoordVar.y + tlhh) * imh;\n"
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								    "    float p1y = floor(tys) * tlh - tlhh;\n"
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								    "    float p3y = p1y + tlh;\n"
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								    "    float tshift1 = texture(tex2, vec2(0.0, p1y)).r;\n"
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								    "    float tshift3 = texture(tex2, vec2(0.0, p3y)).r;\n"
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								    "    float shift1 = (1.0 - tshift1 * 2.0) * tlw;\n"
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								    "    float shift3 = (1.0 - tshift3 * 2.0) * tlw;\n"
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								    "    float txs1 = (texCoordVar.x + shift1 + tlhw) * imw;\n"
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								    "    float txs3 = (texCoordVar.x + shift3 + tlhw) * imw;\n"
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								    "    float p1x = floor(txs1) * tlw - tlhw;\n"
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								    "    float p3x = floor(txs3) * tlw - tlhw;\n"
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								    "    float p2x = p1x + tlw;\n"
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								    "    float p4x = p3x + tlw;\n"
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								    "    float p1 = texture(tex1, vec2(p1x, p1y)).r;\n"
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								    "    float p2 = texture(tex1, vec2(p2x, p1y)).r;\n"
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								    "    float p3 = texture(tex1, vec2(p3x, p3y)).r;\n"
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								    "    float p4 = texture(tex1, vec2(p4x, p3y)).r;\n"
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								    "    float p12 = mix(p1, p2, fract(txs1));\n"
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								    "    float p34 = mix(p3, p4, fract(txs3));\n"
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								    "    float p = mix(p12, p34, fract(tys));\n"
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								    "    fragColor = vec4(p);\n"
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								    "}\n";
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								TVScreenAnalog::TVScreenAnalog(QWidget *parent)	:
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									QOpenGLWidget(parent),
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									m_shader(nullptr),
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								    m_vao(nullptr),
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								    m_verticesBuf(nullptr),
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								    m_textureCoordsBuf(nullptr),
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									m_imageTexture(nullptr),
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									m_lineShiftsTexture(nullptr)
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								{
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									m_isDataChanged = false;
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									m_frontBuffer = new TVScreenAnalogBuffer(5, 1);
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									m_backBuffer = new TVScreenAnalogBuffer(5, 1);
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											2020-08-10 15:54:34 +03:00
										 
									 
								 
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									connect(&m_updateTimer, SIGNAL(timeout()), this, SLOT(tick()));
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									m_updateTimer.start(40); // capped at 25 FPS
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											2020-08-03 19:31:47 +03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								TVScreenAnalog::~TVScreenAnalog()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									delete m_backBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									delete m_frontBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::cleanup()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-18 19:15:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!QOpenGLContext::currentContext()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_shader)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										delete m_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_shader = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (m_imageTexture)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										delete m_imageTexture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_imageTexture = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (m_lineShiftsTexture)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										delete m_lineShiftsTexture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_lineShiftsTexture = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 23:22:43 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_verticesBuf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_verticesBuf = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_textureCoordsBuf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_textureCoordsBuf = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_vao;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_vao = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 }
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								TVScreenAnalogBuffer *TVScreenAnalog::getBackBuffer()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return m_backBuffer;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::resizeTVScreen(int intCols, int intRows)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-12 20:04:18 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									qDebug("TVScreenAnalog::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int colsAdj = intCols + 4;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									QMutexLocker lock(&m_buffersMutex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (m_frontBuffer->getWidth() != colsAdj || m_frontBuffer->getHeight() != intRows)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										delete m_backBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										delete m_frontBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_frontBuffer = new TVScreenAnalogBuffer(colsAdj, intRows);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_backBuffer = new TVScreenAnalogBuffer(colsAdj, intRows);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::resizeGL(int intWidth, int intHeight)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glViewport(0, 0, intWidth, intHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::initializeGL()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									initializeOpenGLFunctions();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-18 18:13:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									connect(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										QOpenGLContext::currentContext(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										&QOpenGLContext::aboutToBeDestroyed,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										this,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										&TVScreenAnalog::cleanup
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-05 19:36:07 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_shader = new QOpenGLShaderProgram(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 23:22:43 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    int majorVersion = 0, minorVersion = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (QOpenGLContext::currentContext())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        majorVersion = QOpenGLContext::currentContext()->format().majorVersion();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        minorVersion = QOpenGLContext::currentContext()->format().minorVersion();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            qWarning()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << "TVScreenAnalog::initializeGL: error in vertex shader:"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << m_shader->log();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            qWarning()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << "TVScreenAnalog::initializeGL: error in fragment shader:"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << m_shader->log();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao = new QOpenGLVertexArrayObject();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource2))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            qWarning()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << "TVScreenAnalog::initializeGL: error in vertex shader:"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << m_shader->log();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource2))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            qWarning()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << "TVScreenAnalog::initializeGL: error in fragment shader:"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                << m_shader->log();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-05 19:36:07 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!m_shader->link())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										qWarning()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<< "TVScreenAnalog::initializeGL: error linking shader:"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<< m_shader->log();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_vertexAttribIndex = m_shader->attributeLocation("vertex");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texCoordAttribIndex = m_shader->attributeLocation("texCoord");
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_textureLoc1 = m_shader->uniformLocation("tex1");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_textureLoc2 = m_shader->uniformLocation("tex2");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageWidthLoc = m_shader->uniformLocation("imw");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageHeightLoc = m_shader->uniformLocation("imh");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texelWidthLoc = m_shader->uniformLocation("tlw");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texelHeightLoc = m_shader->uniformLocation("tlh");
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 23:22:43 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (m_vao)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf->create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_textureCoordsBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_textureCoordsBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_textureCoordsBuf->create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::initializeTextures(TVScreenAnalogBuffer *buffer)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_imageTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setSize(buffer->getWidth(), buffer->getHeight());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setSize(1, buffer->getHeight());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setFormat(QOpenGLTexture::RGBA8_UNorm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setFormat(QOpenGLTexture::RGBA8_UNorm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setAutoMipMapGenerationEnabled(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setAutoMipMapGenerationEnabled(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setMinificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setMinificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::ClampToBorder);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::Repeat);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								TVScreenAnalogBuffer *TVScreenAnalog::swapBuffers()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									QMutexLocker lock(&m_buffersMutex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									std::swap(m_frontBuffer, m_backBuffer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_isDataChanged = true;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return m_backBuffer;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::tick()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_isDataChanged)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										update();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::paintGL()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_isDataChanged = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-05 19:36:07 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!m_shader)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glClearColor(0.2f, 0.0f, 0.0f, 1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glClear(GL_COLOR_BUFFER_BIT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									TVScreenAnalogBuffer *buffer = m_frontBuffer;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!m_imageTexture ||
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										m_imageTexture->width() != buffer->getWidth() ||
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_imageTexture->height() != buffer->getHeight())
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										initializeTextures(buffer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float imageWidth = buffer->getWidth();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float imageHeight = buffer->getHeight();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float texelWidth = 1.0f / imageWidth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float texelHeight = 1.0f / imageHeight;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->bind();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_textureLoc1, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_textureLoc2, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_imageWidthLoc, imageWidth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_imageHeightLoc, imageHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_texelWidthLoc, texelWidth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_texelHeightLoc, texelHeight);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										buffer->getWidth(), buffer->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, buffer->getImageData());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										1, buffer->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, buffer->getLineShiftData());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-05 19:36:07 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float rectHalfWidth = 1.0f + 4.0f / (imageWidth - 4.0f);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat vertices[] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										-rectHalfWidth, -1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										-rectHalfWidth,  1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										 rectHalfWidth,  1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										 rectHalfWidth, -1.0f
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const GLfloat arrTextureCoords[] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0.0f, 1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0.0f, 0.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1.0f, 0.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1.0f, 1.0f
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 23:22:43 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (m_vao)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf->allocate(vertices, 4 * 2 * sizeof(GL_FLOAT));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_shader->enableAttributeArray(m_vertexAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_shader->setAttributeBuffer(m_vertexAttribIndex, GL_FLOAT, 0, 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // As these coords are constant, this could be moved into the init method
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_textureCoordsBuf->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_textureCoordsBuf->allocate(arrTextureCoords, 4 * 2 * sizeof(GL_FLOAT));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_shader->enableAttributeArray(m_texCoordAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_shader->setAttributeBuffer(m_texCoordAttribIndex, GL_FLOAT, 0, 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glVertexAttribPointer(m_vertexAttribIndex, 2, GL_FLOAT, GL_FALSE, 0, vertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glEnableVertexAttribArray(m_vertexAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glVertexAttribPointer(m_texCoordAttribIndex, 2, GL_FLOAT, GL_FALSE, 0, arrTextureCoords);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glEnableVertexAttribArray(m_texCoordAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 23:22:43 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (m_vao)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									   glDisableVertexAttribArray(m_vertexAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									   glDisableVertexAttribArray(m_texCoordAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->release();
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-10 07:28:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |