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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2020 Vort                                                       //
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								// Copyright (C) 2018 F4HKW                                                      //
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								// for F4EXB / SDRAngel                                                          //
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								//                                                                               //
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								// OpenGL interface modernization.                                               //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "tvscreenanalog.h"
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								static const char* vertexShaderSource =
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								"attribute highp vec4 vertex;\n"
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								"attribute highp vec2 texCoord;\n"
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								"varying highp vec2 texCoordVar;\n"
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								"void main() {\n"
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								"    gl_Position = vertex;\n"
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								"    texCoordVar = texCoord;\n"
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								"}\n";
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								static const char* fragmentShaderSource =
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								"uniform highp sampler2D tex1;\n"
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								"uniform highp sampler2D tex2;\n"
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								"uniform highp float imw;\n"
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								"uniform highp float imh;\n"
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								"uniform highp float tlw;\n"
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								"uniform highp float tlh;\n"
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								"varying highp vec2 texCoordVar;\n"
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								"void main() {\n"
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								"    float tlhw = 0.5 * tlw;"
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								"    float tlhh = 0.5 * tlh;"
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								"    float tys = (texCoordVar.y + tlhh) * imh;\n"
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								"    float p1y = floor(tys) * tlh - tlhh;\n"
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								"    float p3y = p1y + tlh;\n"
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								"    float tshift1 = texture2D(tex2, vec2(0.0, p1y)).r;\n"
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								"    float tshift3 = texture2D(tex2, vec2(0.0, p3y)).r;\n"
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								"    float shift1 = (1.0 - tshift1 * 2.0) * tlw;\n"
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								"    float shift3 = (1.0 - tshift3 * 2.0) * tlw;\n"
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								"    float txs1 = (texCoordVar.x + shift1 + tlhw) * imw;\n"
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								"    float txs3 = (texCoordVar.x + shift3 + tlhw) * imw;\n"
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								"    float p1x = floor(txs1) * tlw - tlhw;\n"
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								"    float p3x = floor(txs3) * tlw - tlhw;\n"
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								"    float p2x = p1x + tlw;\n"
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								"    float p4x = p3x + tlw;\n"
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								"    float p1 = texture2D(tex1, vec2(p1x, p1y)).r;\n"
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								"    float p2 = texture2D(tex1, vec2(p2x, p1y)).r;\n"
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								"    float p3 = texture2D(tex1, vec2(p3x, p3y)).r;\n"
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								"    float p4 = texture2D(tex1, vec2(p4x, p3y)).r;\n"
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								"    float p12 = mix(p1, p2, fract(txs1));\n"
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								"    float p34 = mix(p3, p4, fract(txs3));\n"
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								"    float p = mix(p12, p34, fract(tys));\n"
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								"    gl_FragColor = vec4(p);\n"
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								"}\n";
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								TVScreenAnalog::TVScreenAnalog(QWidget *parent)
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									: QGLWidget(parent)
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								{
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									m_isDataChanged = false;
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									m_frontBuffer = std::make_shared<TVScreenAnalogBuffer>(5, 1);
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									m_backBuffer = std::make_shared<TVScreenAnalogBuffer>(5, 1);
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									connect(&m_updateTimer, SIGNAL(timeout()), this, SLOT(tick()));
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									m_updateTimer.start(40); // capped at 25 FPS
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								}
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								void TVScreenAnalog::cleanup()
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								{
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									m_shader = nullptr;
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									m_imageTexture = nullptr;
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									m_lineShiftsTexture = nullptr;
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								}
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								std::shared_ptr<TVScreenAnalogBuffer> TVScreenAnalog::getBackBuffer()
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								{
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									return m_backBuffer;
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								}
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								void TVScreenAnalog::resizeTVScreen(int intCols, int intRows)
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								{
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									qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
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									int colsAdj = intCols + 4;
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									QMutexLocker lock(&m_buffersMutex);
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									if (m_frontBuffer->getWidth() != colsAdj || m_frontBuffer->getHeight() != intRows)
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									{
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										m_frontBuffer = std::make_shared<TVScreenAnalogBuffer>(colsAdj, intRows);
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										m_backBuffer = std::make_shared<TVScreenAnalogBuffer>(colsAdj, intRows);
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									}
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								}
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								void TVScreenAnalog::resizeGL(int intWidth, int intHeight)
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								{
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									glViewport(0, 0, intWidth, intHeight);
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								}
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								void TVScreenAnalog::initializeGL()
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								{
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									initializeOpenGLFunctions();
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									connect(QOpenGLContext::currentContext(), &QOpenGLContext::aboutToBeDestroyed,
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										this, &TVScreenAnalog::cleanup); // TODO: when migrating to QOpenGLWidget
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									m_shader = std::make_shared<QOpenGLShaderProgram>(this);
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									if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource))
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									{
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										qWarning()
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											<< "TVScreenAnalog::initializeGL: error in vertex shader:"
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											<< m_shader->log();
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										m_shader = nullptr;
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										return;
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									}
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									if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource))
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									{
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										qWarning()
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											<< "TVScreenAnalog::initializeGL: error in fragment shader:"
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											<< m_shader->log();
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										m_shader = nullptr;
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										return;
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									}
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									if (!m_shader->link())
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									{
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										qWarning()
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											<< "TVScreenAnalog::initializeGL: error linking shader:"
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							 | 
							
								
							 | 
							
								
							 | 
							
							
											<< m_shader->log();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_shader = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_vertexAttribIndex = m_shader->attributeLocation("vertex");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texCoordAttribIndex = m_shader->attributeLocation("texCoord");
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_textureLoc1 = m_shader->uniformLocation("tex1");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_textureLoc2 = m_shader->uniformLocation("tex2");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageWidthLoc = m_shader->uniformLocation("imw");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageHeightLoc = m_shader->uniformLocation("imh");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texelWidthLoc = m_shader->uniformLocation("tlw");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texelHeightLoc = m_shader->uniformLocation("tlh");
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::initializeTextures(std::shared_ptr<TVScreenAnalogBuffer> buffer)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_imageTexture = std::make_shared<QOpenGLTexture>(QOpenGLTexture::Target2D);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture = std::make_shared<QOpenGLTexture>(QOpenGLTexture::Target2D);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setSize(buffer->getWidth(), buffer->getHeight());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setSize(1, buffer->getHeight());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setFormat(QOpenGLTexture::RGBA8_UNorm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setFormat(QOpenGLTexture::RGBA8_UNorm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setAutoMipMapGenerationEnabled(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setAutoMipMapGenerationEnabled(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setMinificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setMinificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::ClampToBorder);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::Repeat);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								std::shared_ptr<TVScreenAnalogBuffer> TVScreenAnalog::swapBuffers()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									QMutexLocker lock(&m_buffersMutex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									std::swap(m_frontBuffer, m_backBuffer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_isDataChanged = true;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return m_backBuffer;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::tick()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_isDataChanged)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										update();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TVScreenAnalog::paintGL()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_isDataChanged = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-05 19:36:07 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!m_shader)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glClearColor(0.2f, 0.0f, 0.0f, 1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glClear(GL_COLOR_BUFFER_BIT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									std::shared_ptr<TVScreenAnalogBuffer> buffer = m_frontBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!m_imageTexture ||
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										m_imageTexture->width() != buffer->getWidth() ||
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_imageTexture->height() != buffer->getHeight())
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										initializeTextures(buffer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float imageWidth = buffer->getWidth();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float imageHeight = buffer->getHeight();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float texelWidth = 1.0f / imageWidth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float texelHeight = 1.0f / imageHeight;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->bind();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-04 17:02:06 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_textureLoc1, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_textureLoc2, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_imageWidthLoc, imageWidth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_imageHeightLoc, imageHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_texelWidthLoc, texelWidth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->setUniformValue(m_texelHeightLoc, texelHeight);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_imageTexture->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										buffer->getWidth(), buffer->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, buffer->getImageData());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_lineShiftsTexture->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 15:54:34 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										1, buffer->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, buffer->getLineShiftData());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-05 19:36:07 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float rectHalfWidth = 1.0f + 4.0f / (imageWidth - 4.0f);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 19:31:47 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat vertices[] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										-rectHalfWidth, -1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										-rectHalfWidth,  1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										 rectHalfWidth,  1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										 rectHalfWidth, -1.0f
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const GLfloat arrTextureCoords[] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0.0f, 1.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0.0f, 0.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1.0f, 0.0f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1.0f, 1.0f
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(m_vertexAttribIndex, 2, GL_FLOAT, GL_FALSE, 0, vertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(m_vertexAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(m_texCoordAttribIndex, 2, GL_FLOAT, GL_FALSE, 0, arrTextureCoords);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(m_texCoordAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(m_vertexAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(m_texCoordAttribIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |