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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2016 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// See: http://glslstudio.com/primer/#gl2frag                                    //
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								//      https://gitlab.com/pteam/korvins-qtbase/blob/5.4/examples/opengl/cube/mainwidget.cpp //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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											2019-04-11 14:43:33 +02:00
										 
									 
								 
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_GUI_GLSHADERTEXTURED_H_
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								#define INCLUDE_GUI_GLSHADERTEXTURED_H_
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								#include <QString>
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								#include <QOpenGLTexture>
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								#include <QOpenGLFunctions>
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											2018-03-20 13:49:21 +01:00
										 
									 
								 
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								#include "export.h"
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								class QOpenGLShaderProgram;
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								class QMatrix4x4;
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								class QImage;
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								class SDRGUI_API GLShaderTextured
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								{
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								public:
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									GLShaderTextured();
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									~GLShaderTextured();
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									void initializeGL();
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									void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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									void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
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									void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices);
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									void cleanup();
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								private:
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									void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices);
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									QOpenGLShaderProgram *m_program;
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									QOpenGLTexture *m_texture;
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									int m_matrixLoc;
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									int m_textureLoc;
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									static const QString m_vertexShaderSourceTextured;
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									static const QString m_fragmentShaderSourceTextured;
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								};
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								#endif /* INCLUDE_GUI_GLSHADERTEXTURED_H_ */
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