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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2016-2020, 2022-2023 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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								// Copyright (C) 2020, 2022-2023 Jon Beniston, M7RCE <jon@beniston.com>          //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_AUDIOINPUTGUI_H
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								#define INCLUDE_AUDIOINPUTGUI_H
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								#include <device/devicegui.h>
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								#include <QTimer>
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								#include <QWidget>
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								#include "util/messagequeue.h"
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								#include "audioinput.h"
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								class QWidget;
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								class DeviceUISet;
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								namespace Ui {
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								    class AudioInputGui;
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								}
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								class AudioInputGui : public DeviceGUI {
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								    Q_OBJECT
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								public:
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								    explicit AudioInputGui(DeviceUISet *deviceUISet, QWidget* parent = 0);
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								    virtual ~AudioInputGui();
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								    virtual void destroy();
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								    void resetToDefaults();
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								    QByteArray serialize() const;
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								    bool deserialize(const QByteArray& data);
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								    virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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								private:
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								    Ui::AudioInputGui* ui;
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								    bool m_doApplySettings;
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								    bool m_forceSettings;
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								    AudioInputSettings m_settings;
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								    QList<QString> m_settingsKeys;
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								    QTimer m_updateTimer;
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								    DeviceSampleSource* m_sampleSource;
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								    int m_sampleRate;
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								    qint64 m_centerFrequency;
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								    MessageQueue m_inputMessageQueue;
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								    void blockApplySettings(bool block) { m_doApplySettings = !block; }
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								    void refreshDeviceList();
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								    void refreshSampleRates(QString deviceName);
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								    void displaySettings();
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								    void displayFcTooltip();
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								    void updateSpectrum();
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								    void sendSettings();
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								    void updateSampleRateAndFrequency();
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								    bool handleMessage(const Message& message);
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								    void makeUIConnections();
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								private slots:
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								    void handleInputMessages();
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								    void on_device_currentIndexChanged(int index);
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								    void on_sampleRate_currentIndexChanged(int index);
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								    void on_decim_currentIndexChanged(int index);
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								    void on_volume_valueChanged(int value);
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								    void on_channels_currentIndexChanged(int index);
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									void on_dcOffset_toggled(bool checked);
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									void on_iqImbalance_toggled(bool checked);
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								    void on_fcPos_currentIndexChanged(int index);
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								    void on_startStop_toggled(bool checked);
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								    void updateHardware();
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								    void openDeviceSettingsDialog(const QPoint& p);
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								    void updateStatus();
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								};
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								#endif // INCLUDE_AUDIOINPUTGUI_H
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