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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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							|  |  |  | // written by Christian Daniel                                                   //
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							|  |  |  | // Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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							|  |  |  | // Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com>                     //
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										 |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | // (at your option) any later version.                                           //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | #ifndef INCLUDE_GUI_GLSHADERCOLORMAP_H_
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							|  |  |  | #define INCLUDE_GUI_GLSHADERCOLORMAP_H_
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							|  |  |  | #include <QString>
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							|  |  |  | #include <QOpenGLTexture>
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							|  |  |  | #include <QOpenGLFunctions>
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							|  |  |  | #include <QOpenGLVertexArrayObject>
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							|  |  |  | #include <QOpenGLBuffer>
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							|  |  |  | 
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							|  |  |  | #include "export.h"
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							|  |  |  | class QOpenGLShaderProgram; | 
					
						
							|  |  |  | class QMatrix4x4; | 
					
						
							|  |  |  | class QVector4D; | 
					
						
							|  |  |  | 
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							|  |  |  | // Shader to fill with a gradient from a color map
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							|  |  |  | // Used for filling the area under the spectrum
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							|  |  |  | class SDRGUI_API GLShaderColorMap : protected QOpenGLFunctions | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     GLShaderColorMap(); | 
					
						
							|  |  |  |     ~GLShaderColorMap(); | 
					
						
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							|  |  |  |     void initializeGL(int majorVersion, int minorVersion); | 
					
						
							|  |  |  |     void initColorMapTexture(const QString &colorMapName); | 
					
						
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										 |  |  |     void drawSurfaceStrip(const QMatrix4x4& transformMatrix, GLfloat *vertices, int nbVertices, float scale, float alpha); | 
					
						
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										 |  |  |     void cleanup(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |     void initColorMapTextureMutable(const QString &colorMapName); | 
					
						
							|  |  |  |     void initColorMapTextureImmutable(const QString &colorMapName); | 
					
						
							|  |  |  |     bool useImmutableStorage(); | 
					
						
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							|  |  |  |     QOpenGLShaderProgram *m_program; | 
					
						
							|  |  |  |     QOpenGLVertexArrayObject *m_vao; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_verticesBuf; | 
					
						
							|  |  |  |     QOpenGLTexture *m_colorMapTexture; | 
					
						
							|  |  |  |     unsigned int m_colorMapTextureId; | 
					
						
							|  |  |  |     int m_vertexLoc; | 
					
						
							|  |  |  |     int m_matrixLoc; | 
					
						
							|  |  |  |     int m_colorMapLoc; | 
					
						
							|  |  |  |     int m_scaleLoc; | 
					
						
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										 |  |  |     int m_alphaLoc; | 
					
						
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										 |  |  |     bool m_useImmutableStorage; | 
					
						
							|  |  |  |     static const QString m_vertexShaderSourceColorMap2; | 
					
						
							|  |  |  |     static const QString m_vertexShaderSourceColorMap; | 
					
						
							|  |  |  |     static const QString m_fragmentShaderSourceColorMap2; | 
					
						
							|  |  |  |     static const QString m_fragmentShaderSourceColorMap; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif /* INCLUDE_GUI_GLSHADERCOLORMAP_H_ */
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