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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2017 F4HKW                                                      //
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								// for F4EXB / SDRAngel                                                          //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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											2018-03-11 13:00:33 +01:00
										 
									 
								 
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								#ifndef INCLUDE_GUI_GLTVSHADERARRAY_H_
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								#define INCLUDE_GUI_GLTVSHADERARRAY_H_
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								#include <QString>
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								#include <QOpenGLFunctions>
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								#include <QOpenGLFunctions_2_0>
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								#include <QOpenGLFunctions_2_1>
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								#include <QOpenGLFunctions_3_0>
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								#include <QOpenGLTexture>
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								#include <QOpenGLShaderProgram>
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								#include <QOpenGLContext>
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								#include <QMatrix4x4>
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								#include <QVector4D>
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								#include <QDebug>
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								#include <QColor>
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								#include <math.h>
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								class QOpenGLShaderProgram;
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								class QMatrix4x4;
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								class QVector4D;
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								class GLShaderTVArray
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								{
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								public:
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								    GLShaderTVArray(bool blnColor);
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								    ~GLShaderTVArray();
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								    void setColor(bool blnColor) { m_blnColor = blnColor; }
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								    void setAlphaBlend(bool blnAlphaBlend) { m_blnAlphaBlend = blnAlphaBlend; }
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								    void setAlphaReset() { m_blnAlphaReset = true; }
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								    void InitializeGL(int intCols, int intRows);
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								    void Cleanup();
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								    QRgb *GetRowBuffer(int intRow);
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								    void RenderPixels(unsigned char *chrData);
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								    void ResetPixels();
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								    void ResetPixels(int alpha);
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								    bool SelectRow(int intLine);
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								    bool SetDataColor(int intCol,QRgb objColor);
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								protected:
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								    QOpenGLShaderProgram *m_objProgram;
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								    int m_objMatrixLoc;
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								    int m_objTextureLoc;
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								    //int m_objColorLoc;
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								    static const QString m_strVertexShaderSourceArray;
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								    static const QString m_strFragmentShaderSourceColored;
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								    QImage *m_objImage=NULL;
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								    QOpenGLTexture *m_objTexture=NULL;
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								    int m_intCols;
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								    int m_intRows;
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								    QRgb * m_objCurrentRow;
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								    bool m_blnInitialized;
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								    bool m_blnColor;
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								    bool m_blnAlphaBlend;
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								    bool m_blnAlphaReset;
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								};
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								#endif /* INCLUDE_GUI_GLTVSHADERARRAY_H_ */
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