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			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | ///////////////////////////////////////////////////////////////////////////////////
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|  | // Copyright (C) 2021 Jon Beniston, M7RCE                                        //
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|  | //                                                                               //
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|  | // This program is free software; you can redistribute it and/or modify          //
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|  | // it under the terms of the GNU General Public License as published by          //
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|  | // the Free Software Foundation as version 3 of the License, or                  //
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|  | // (at your option) any later version.                                           //
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|  | //                                                                               //
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|  | // This program is distributed in the hope that it will be useful,               //
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|  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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|  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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|  | // GNU General Public License V3 for more details.                               //
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|  | //                                                                               //
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|  | // You should have received a copy of the GNU General Public License             //
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|  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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|  | ///////////////////////////////////////////////////////////////////////////////////
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|  | 
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|  | #ifndef INCLUDE_PNG_H
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|  | #define INCLUDE_PNG_H
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|  | 
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|  | #include <QByteArray>
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|  | #include <QImage>
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|  | 
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|  | #include "export.h"
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|  | 
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|  | #include "util/crc.h"
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|  | 
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|  | // PNG (Portable Network Graphics) utility code
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|  | // Contains just enough functionality to support assembling APNG files (Animated PNGs)
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|  | // from multiple PNGs (which can be created using Qt)
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|  | class SDRBASE_API PNG { | ||
|  | public: | ||
|  | 
 | ||
|  |     PNG(); | ||
|  |     PNG(QByteArray data); | ||
|  |     void appendSignature(); | ||
|  |     void appendEnd(); | ||
|  |     void appendChunk(const char *type, QByteArray chunk); | ||
|  |     void append(QByteArray data); | ||
|  |     void appendInt(QByteArray& ba, quint32 value); | ||
|  |     void appendShort(QByteArray& ba, quint16 value); | ||
|  |     void appendInt(quint32 value); | ||
|  |     qint32 getInt(int index); | ||
|  |     qint32 crc(const char *type, const QByteArray data); | ||
|  |     qint32 typeStringToInt(const char *header); | ||
|  |     QString intToTypeString(quint32 type); | ||
|  |     void appendacTL(int frames, quint32 loops=0); | ||
|  |     void appendfcTL(quint32 seqNo, quint32 width, quint32 height, int fps, quint32 xOffset=0, quint32 yOffset=0); | ||
|  |     void appendfdAT(quint32 seqNo, const QByteArray& data); | ||
|  |     QByteArray data(); | ||
|  |     bool checkSignature(); | ||
|  |     int findChunk(const char *type, int startIndex=0); | ||
|  |     QByteArray getChunk(const char *type); | ||
|  |     QByteArray getChunks(const char *type); | ||
|  |     QList<QByteArray> getChunkData(const char *type); | ||
|  |     quint32 getWidth() const; | ||
|  |     quint32 getHeight() const; | ||
|  | 
 | ||
|  | private: | ||
|  | 
 | ||
|  |     QByteArray m_signature = QByteArrayLiteral("\x89\x50\x4e\x47\x0d\x0a\x1a\x0a"); | ||
|  |     QByteArray m_bytes; | ||
|  |     crc32 m_crc; | ||
|  |     quint32 m_width; | ||
|  |     quint32 m_height; | ||
|  | 
 | ||
|  | }; | ||
|  | 
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|  | // Animated PNG
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|  | class SDRBASE_API APNG { | ||
|  | 
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|  | public: | ||
|  | 
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|  |     APNG(int frames) : | ||
|  |         m_frames(frames), | ||
|  |         m_frame(0), | ||
|  |         m_seqNo(0), | ||
|  |         m_ended(false) | ||
|  |     { | ||
|  |         m_png.appendSignature(); | ||
|  |     } | ||
|  | 
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|  |     bool addImage(const QImage& image, int fps=5); | ||
|  |     bool save(const QString& fileName); | ||
|  | 
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|  | private: | ||
|  | 
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|  |     PNG m_png; | ||
|  |     int m_frames;       //!< Total number of frames in animation
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|  |     int m_frame;        //!< Current frame number
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|  |     int m_seqNo;        //!< Chunk sequence number
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|  |     bool m_ended;       //!< IEND chunk has added
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|  | 
 | ||
|  | }; | ||
|  | 
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|  | #endif // INCLUDE_PNG_H
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