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			76 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			76 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// ----------------------------------------------------------------------------
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								// misc.h  --  Miscellaneous helper functions
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								//
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								// Copyright (C) 2006-2008
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								//		Dave Freese, W1HKJ
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								//
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								// This file is part of fldigi.  These filters were adapted from code contained
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								// in the gmfsk source code distribution.
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								//
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								// Fldigi is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// Fldigi is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License for more details.
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								//
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								// You should have received a copy of the GNU General Public License
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								// along with fldigi.  If not, see <http://www.gnu.org/licenses/>.
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								// ----------------------------------------------------------------------------
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								#ifndef _MISC_H
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								#define _MISC_H
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								#include <cmath>
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								inline float sinc(float x)
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								{
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									return (fabs(x) < 1e-10) ? 1.0 : (sin(M_PI * x) / (M_PI * x));
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								}
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								inline float cosc(float x)
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								{
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									return (fabs(x) < 1e-10) ? 0.0 : ((1.0 - cos(M_PI * x)) / (M_PI * x));
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								}
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								inline float clamp(float x, float min, float max)
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								{
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									return (x < min) ? min : ((x > max) ? max : x);
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								}
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								/// This is always called with an int weight
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								inline float decayavg(float average, float input, int weight)
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								{
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									if (weight <= 1) return input;
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									return ( ( input - average ) / (float)weight ) + average ;
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								}
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								// following are defined inline to provide best performance
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								inline float blackman(float x)
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								{
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									return (0.42 - 0.50 * cos(2 * M_PI * x) + 0.08 * cos(4 * M_PI * x));
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								}
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								inline float hamming(float x)
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								{
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									return 0.54 - 0.46 * cos(2 * M_PI * x);
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								}
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								inline float hanning(float x)
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								{
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									return 0.5 - 0.5 * cos(2 * M_PI * x);
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								}
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								inline float rcos( float t, float T, float alpha=1.0 )
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								{
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								    if( t == 0 ) return 1.0;
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								    float taT = T / (2.0 * alpha);
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								    if( fabs(t) == taT ) return ((alpha/2.0) * sin(M_PI/(2.0*alpha)));
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								    return (sin(M_PI*t/T)/(M_PI*t/T))*cos(alpha*M_PI*t/T)/(1.0-(t/taT)*(t/taT));
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								}
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								#endif
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