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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | // Copyright (C) 2016 Edouard Griffiths, F4EXB.                                  //
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							|  |  |  | // Copyright (C) 2022 Jon Beniston, M7RCE                                        //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | // (at your option) any later version.                                           //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | #ifndef INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
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							|  |  |  | #define INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
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							|  |  |  | #include <QString>
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							|  |  |  | #include <QOpenGLTexture>
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							|  |  |  | #include <QOpenGLFunctions>
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							|  |  |  | #include "export.h"
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							|  |  |  | #include "dsp/spectrumsettings.h"
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							|  |  |  | class QOpenGLShaderProgram; | 
					
						
							|  |  |  | class QMatrix4x4; | 
					
						
							|  |  |  | class QImage; | 
					
						
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							|  |  |  | class SDRGUI_API GLShaderSpectrogram : protected QOpenGLFunctions | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     GLShaderSpectrogram(); | 
					
						
							|  |  |  |     ~GLShaderSpectrogram(); | 
					
						
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										 |  |  |     void initializeGL(int majorVersion, int minorVersion); | 
					
						
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										 |  |  |     void initColorMapTexture(const QString &colorMapName); | 
					
						
							|  |  |  |     void initTexture(const QImage& image); | 
					
						
							|  |  |  |     void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels); | 
					
						
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										 |  |  |     void drawSurface(SpectrumSettings::SpectrogramStyle style, const QMatrix4x4& vertexTransform, float textureOffset, bool invert); | 
					
						
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										 |  |  |     void cleanup(); | 
					
						
							|  |  |  |     void translateX(float distance); | 
					
						
							|  |  |  |     void translateY(float distance); | 
					
						
							|  |  |  |     void translateZ(float distance); | 
					
						
							|  |  |  |     void rotateX(float degrees); | 
					
						
							|  |  |  |     void rotateY(float degrees); | 
					
						
							|  |  |  |     void rotateZ(float degrees); | 
					
						
							|  |  |  |     void setScaleX(float factor); | 
					
						
							|  |  |  |     void setScaleY(float factor); | 
					
						
							|  |  |  |     void setScaleZ(float factor); | 
					
						
							|  |  |  |     void userScaleZ(float factor); | 
					
						
							|  |  |  |     void reset(); | 
					
						
							|  |  |  |     void setAspectRatio(float aspectRatio); | 
					
						
							|  |  |  |     void verticalAngle(float degrees); | 
					
						
							|  |  |  |     void lightTranslateX(float distance); | 
					
						
							|  |  |  |     void lightTranslateY(float distance); | 
					
						
							|  |  |  |     void lightTranslateZ(float distance); | 
					
						
							|  |  |  |     void lightRotateX(float degrees); | 
					
						
							|  |  |  |     void lightRotateY(float degrees); | 
					
						
							|  |  |  |     void lightRotateZ(float degrees); | 
					
						
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										 |  |  |     void applyTransform(QMatrix4x4 &matrix); | 
					
						
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										 |  |  |     void applyPerspective(QMatrix4x4 &matrix); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |     void initColorMapTextureMutable(const QString &colorMapName); | 
					
						
							|  |  |  |     void initColorMapTextureImmutable(const QString &colorMapName); | 
					
						
							|  |  |  |     void initTextureImmutable(const QImage& image); | 
					
						
							|  |  |  |     void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels); | 
					
						
							|  |  |  |     void initTextureMutable(const QImage& image); | 
					
						
							|  |  |  |     void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels); | 
					
						
							|  |  |  |     bool useImmutableStorage(); | 
					
						
							|  |  |  |     void initGrid(int elements); | 
					
						
							|  |  |  |     void setPerspective(); | 
					
						
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							|  |  |  |     QOpenGLShaderProgram *m_programShaded; | 
					
						
							|  |  |  |     QOpenGLShaderProgram *m_programSimple; | 
					
						
							|  |  |  |     QOpenGLTexture *m_texture; | 
					
						
							|  |  |  |     unsigned int m_textureId; | 
					
						
							|  |  |  |     QOpenGLTexture *m_colorMapTexture; | 
					
						
							|  |  |  |     unsigned int m_colorMapTextureId; | 
					
						
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										 |  |  |     float m_limit; | 
					
						
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							|  |  |  |     QOpenGLShaderProgram *m_programForLocs;     // Which program the locations are for
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										 |  |  |     int m_coord2dLoc; | 
					
						
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										 |  |  |     int m_textureTransformLoc; | 
					
						
							|  |  |  |     int m_vertexTransformLoc; | 
					
						
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										 |  |  |     int m_dataTextureLoc; | 
					
						
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										 |  |  |     int m_limitLoc; | 
					
						
							|  |  |  |     int m_brightnessLoc; | 
					
						
							|  |  |  |     int m_colorMapLoc; | 
					
						
							|  |  |  |     int m_lightDirLoc; | 
					
						
							|  |  |  |     int m_lightPosLoc; | 
					
						
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							|  |  |  |     bool m_useImmutableStorage; | 
					
						
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										 |  |  |     static const QString m_vertexShader2; | 
					
						
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										 |  |  |     static const QString m_vertexShader; | 
					
						
							|  |  |  |     static const QString m_geometryShader; | 
					
						
							|  |  |  |     static const QString m_fragmentShaderShaded; | 
					
						
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										 |  |  |     static const QString m_fragmentShaderSimple2; | 
					
						
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										 |  |  |     static const QString m_fragmentShaderSimple; | 
					
						
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										 |  |  |     QOpenGLVertexArrayObject *m_vao; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_vertexBuf; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_index0Buf; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_index1Buf; | 
					
						
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							|  |  |  |     float m_translateX; | 
					
						
							|  |  |  |     float m_translateY; | 
					
						
							|  |  |  |     float m_translateZ; | 
					
						
							|  |  |  |     float m_rotX; | 
					
						
							|  |  |  |     float m_rotY; | 
					
						
							|  |  |  |     float m_rotZ; | 
					
						
							|  |  |  |     float m_scaleX; | 
					
						
							|  |  |  |     float m_scaleY; | 
					
						
							|  |  |  |     float m_scaleZ; | 
					
						
							|  |  |  |     float m_userScaleZ; | 
					
						
							|  |  |  |     float m_verticalAngle; | 
					
						
							|  |  |  |     float m_aspectRatio; | 
					
						
							|  |  |  |     float m_lightTranslateX; | 
					
						
							|  |  |  |     float m_lightTranslateY; | 
					
						
							|  |  |  |     float m_lightTranslateZ; | 
					
						
							|  |  |  |     float m_lightRotX; | 
					
						
							|  |  |  |     float m_lightRotY; | 
					
						
							|  |  |  |     float m_lightRotZ; | 
					
						
							|  |  |  |     QMatrix4x4 m_perspective; | 
					
						
							|  |  |  |     int m_gridElements; | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif /* INCLUDE_GUI_GLSHADERSPECTROGRAM_H_ */
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