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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2020 Vort                                                       //
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								// Copyright (C) 2018 F4HKW                                                      //
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								// for F4EXB / SDRAngel                                                          //
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								//                                                                               //
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								// OpenGL interface modernization.                                               //
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								// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html                          //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_TVSCREENANALOG_H
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								#define INCLUDE_TVSCREENANALOG_H
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								#include "export.h"
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								#include <QMutex>
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								#include <QTimer>
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								#include <QOpenGLWidget>
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								#include <QOpenGLTexture>
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								#include <QOpenGLFunctions>
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								#include <QOpenGLShaderProgram>
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								#include <QOpenGLVertexArrayObject>
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								#include <QOpenGLBuffer>
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								class TVScreenAnalogBuffer
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								{
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								public:
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									TVScreenAnalogBuffer(int width, int height)
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									{
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										m_width = width;
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										m_height = height;
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										m_imageData = new int[width * height];
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										m_lineShiftData = new int[height];
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										m_outOfBoundsLine = new int[width];
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										m_currentLine = m_outOfBoundsLine;
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										std::fill(m_imageData, m_imageData + width * height, 0);
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										std::fill(m_lineShiftData, m_lineShiftData + height, 127);
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									}
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									~TVScreenAnalogBuffer()
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									{
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										delete[] m_imageData;
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										delete[] m_lineShiftData;
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										delete[] m_outOfBoundsLine;
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									}
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									int getWidth()
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									{
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										return m_width;
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									}
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									int getHeight()
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									{
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										return m_height;
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									}
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									const int* getImageData()
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									{
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										return m_imageData;
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									}
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									const int* getLineShiftData()
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									{
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										return m_lineShiftData;
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									}
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									void selectRow(int line, float shift)
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									{
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										if ((line < m_height) && (line >= 0))
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										{
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											m_currentLine = m_imageData + line * m_width;
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											m_lineShiftData[line] = (1.0f + shift) * 127.5f;
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										}
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										else
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										{
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											m_currentLine = m_outOfBoundsLine;
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										}
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									}
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									void setSampleValue(int column, int value)
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									{
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										if ((column < m_width - 2) && (column >= -2))
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										{
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											m_currentLine[column + 2] = value;
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										}
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									}
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								private:
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									int m_width;
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									int m_height;
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									int* m_imageData;
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									int* m_lineShiftData;
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									int* m_currentLine;
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									int* m_outOfBoundsLine;
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								};
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								class SDRGUI_API TVScreenAnalog : public QOpenGLWidget, protected QOpenGLFunctions
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								{
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									Q_OBJECT
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									QTimer m_updateTimer;
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									bool m_isDataChanged;
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									int m_textureLoc1;
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									int m_textureLoc2;
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									int m_imageWidthLoc;
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									int m_imageHeightLoc;
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									int m_texelWidthLoc;
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									int m_texelHeightLoc;
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									int m_vertexAttribIndex;
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									int m_texCoordAttribIndex;
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									QMutex m_buffersMutex;
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									TVScreenAnalogBuffer *m_frontBuffer;
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									TVScreenAnalogBuffer *m_backBuffer;
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									QOpenGLShaderProgram *m_shader;
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								    QOpenGLVertexArrayObject *m_vao;
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								    QOpenGLBuffer *m_verticesBuf;
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								    QOpenGLBuffer *m_textureCoordsBuf;
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									QOpenGLTexture *m_imageTexture;
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									QOpenGLTexture *m_lineShiftsTexture;
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								public:
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									TVScreenAnalog(QWidget *parent);
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									~TVScreenAnalog();
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									TVScreenAnalogBuffer *getBackBuffer();
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									TVScreenAnalogBuffer *swapBuffers();
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									void resizeTVScreen(int intCols, int intRows);
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								private:
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									void initializeTextures(TVScreenAnalogBuffer *buffer);
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									void initializeGL() override;
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									void paintGL() override;
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									void resizeGL(int width, int height);
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								private slots:
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									void cleanup();
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									void tick();
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								};
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								#endif // INCLUDE_TVSCREENANALOG_H
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