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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2016 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// OpenGL interface modernization.                                               //
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								// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html                          //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_GLSPECTRUM_H
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								#define INCLUDE_GLSPECTRUM_H
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								#include <QTimer>
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								#include <QMutex>
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								#include <QOpenGLBuffer>
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								#include <QOpenGLVertexArrayObject>
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								#include <QMatrix4x4>
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								#include <QGLWidget>
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								#include "dsp/dsptypes.h"
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								#include "gui/scaleengine.h"
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								#include "gui/glshadersimple.h"
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								#include "gui/glshadertextured.h"
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								#include "dsp/channelmarker.h"
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								#include "util/export.h"
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								class QOpenGLShaderProgram;
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								class SDRANGEL_API GLSpectrum : public QGLWidget {
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									Q_OBJECT
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								public:
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									GLSpectrum(QWidget* parent = NULL);
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									~GLSpectrum();
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									void setCenterFrequency(quint64 frequency);
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									void setSampleRate(qint32 sampleRate);
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									void setReferenceLevel(Real referenceLevel);
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									void setPowerRange(Real powerRange);
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									void setDecay(int decay);
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									void setHistoLateHoldoff(int lateHoldoff);
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									void setHistoStroke(int stroke);
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									void setDisplayWaterfall(bool display);
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									void setSsbSpectrum(bool ssbSpectrum);
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									void setInvertedWaterfall(bool inv);
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									void setDisplayMaxHold(bool display);
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									void setDisplayCurrent(bool display);
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									void setDisplayHistogram(bool display);
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									void setDisplayGrid(bool display);
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									void setDisplayGridIntensity(int intensity);
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									void setDisplayTraceIntensity(int intensity);
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									void addChannelMarker(ChannelMarker* channelMarker);
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									void removeChannelMarker(ChannelMarker* channelMarker);
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									void newSpectrum(const std::vector<Real>& spectrum, int fftSize);
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									void clearSpectrumHistogram();
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									Real getWaterfallShare() const { return m_waterfallShare; }
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									void setWaterfallShare(Real waterfallShare);
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									void connectTimer(const QTimer& timer);
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								private:
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									struct ChannelMarkerState {
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										ChannelMarker* m_channelMarker;
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										QMatrix4x4 m_glMatrixWaterfall;
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										QMatrix4x4 m_glMatrixDsbWaterfall;
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										QMatrix4x4 m_glMatrixFreqScale;
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										QMatrix4x4 m_glMatrixDsbFreqScale;
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										QMatrix4x4 m_glMatrixHistogram;
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										QMatrix4x4 m_glMatrixDsbHistogram;
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										QRect m_rect;
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										ChannelMarkerState(ChannelMarker* channelMarker) :
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											m_channelMarker(channelMarker)
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										{ }
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									};
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									QList<ChannelMarkerState*> m_channelMarkerStates;
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									enum CursorState {
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										CSNormal,
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										CSSplitter,
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										CSSplitterMoving,
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										CSChannel,
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										CSChannelMoving
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									};
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									CursorState m_cursorState;
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									int m_cursorChannel;
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									QTimer m_timer;
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									QMutex m_mutex;
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									bool m_mouseInside;
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									bool m_changesPending;
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									qint64 m_centerFrequency;
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									Real m_referenceLevel;
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									Real m_powerRange;
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									int m_decay;
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									quint32 m_sampleRate;
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									int m_fftSize;
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									bool m_displayGrid;
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									int m_displayGridIntensity;
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									int m_displayTraceIntensity;
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									bool m_invertedWaterfall;
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									std::vector<Real> m_maxHold;
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									bool m_displayMaxHold;
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									const std::vector<Real> *m_currentSpectrum;
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									bool m_displayCurrent;
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									Real m_waterfallShare;
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									QPixmap m_leftMarginPixmap;
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									QPixmap m_frequencyPixmap;
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									ScaleEngine m_timeScale;
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									ScaleEngine m_powerScale;
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									ScaleEngine m_frequencyScale;
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									QRect m_frequencyScaleRect;
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									QMatrix4x4 m_glFrequencyScaleBoxMatrix;
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									QMatrix4x4 m_glLeftScaleBoxMatrix;
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											2014-05-18 16:52:39 +01:00
										 
									 
								 
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									QRgb m_waterfallPalette[240];
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									QImage* m_waterfallBuffer;
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									int m_waterfallBufferPos;
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									int m_waterfallTextureHeight;
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									int m_waterfallTexturePos;
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											2016-03-03 19:56:54 +01:00
										 
									 
								 
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									QMatrix4x4 m_glWaterfallBoxMatrix;
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											2014-05-18 16:52:39 +01:00
										 
									 
								 
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									bool m_displayWaterfall;
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											2015-06-12 02:49:29 +02:00
										 
									 
								 
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									bool m_ssbSpectrum;
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											2014-05-18 16:52:39 +01:00
										 
									 
								 
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									QRgb m_histogramPalette[240];
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									QImage* m_histogramBuffer;
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									quint8* m_histogram;
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									quint8* m_histogramHoldoff;
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									int m_histogramHoldoffBase;
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									int m_histogramHoldoffCount;
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									int m_histogramLateHoldoff;
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											2015-07-15 08:48:02 +02:00
										 
									 
								 
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									int m_histogramStroke;
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											2016-03-03 01:41:30 +01:00
										 
									 
								 
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									QMatrix4x4 m_glHistogramSpectrumMatrix;
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									QMatrix4x4 m_glHistogramBoxMatrix;
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											2014-05-18 16:52:39 +01:00
										 
									 
								 
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									bool m_displayHistogram;
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									bool m_displayChanged;
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											2016-03-03 19:56:54 +01:00
										 
									 
								 
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									GLShaderSimple m_glShaderSimple;
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											2016-03-05 06:45:05 +01:00
										 
									 
								 
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									GLShaderTextured m_glShaderLeftScale;
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											2016-03-05 08:53:56 +01:00
										 
									 
								 
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									GLShaderTextured m_glShaderFrequencyScale;
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											2016-03-05 11:57:53 +01:00
										 
									 
								 
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									GLShaderTextured m_glShaderWaterfall;
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											2016-03-05 14:28:55 +01:00
										 
									 
								 
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									GLShaderTextured m_glShaderHistogram;
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											2016-03-02 03:09:50 +01:00
										 
									 
								 
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									int m_matrixLoc;
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									int m_colorLoc;
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											2016-03-05 11:57:53 +01:00
										 
									 
								 
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									static const int m_waterfallBufferHeight = 256;
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											2014-05-18 16:52:39 +01:00
										 
									 
								 
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									void updateWaterfall(const std::vector<Real>& spectrum);
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									void updateHistogram(const std::vector<Real>& spectrum);
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									void initializeGL();
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									void resizeGL(int width, int height);
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									void paintGL();
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									void stopDrag();
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									void applyChanges();
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									void mouseMoveEvent(QMouseEvent* event);
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									void mousePressEvent(QMouseEvent* event);
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									void mouseReleaseEvent(QMouseEvent* event);
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									void enterEvent(QEvent* event);
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									void leaveEvent(QEvent* event);
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								private slots:
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											2016-03-06 09:33:10 +01:00
										 
									 
								 
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									void cleanup();
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											2014-05-18 16:52:39 +01:00
										 
									 
								 
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									void tick();
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									void channelMarkerChanged();
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									void channelMarkerDestroyed(QObject* object);
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								};
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								#endif // INCLUDE_GLSPECTRUM_H
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