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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2016 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "filtermbe.h"
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								const float MBEAudioInterpolatorFilter::m_a0 = 3.869430E-02;
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								const float MBEAudioInterpolatorFilter::m_a1 = 7.738860E-02;
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								const float MBEAudioInterpolatorFilter::m_a2 = 3.869430E-02;
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								const float MBEAudioInterpolatorFilter::m_b1 = 1.392667E+00;
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								const float MBEAudioInterpolatorFilter::m_b2 = -5.474446E-01;
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								MBEAudioInterpolatorFilter::MBEAudioInterpolatorFilter()
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								{
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								    init();
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								}
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											2016-09-10 20:03:06 +02:00
										 
									 
								 
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								MBEAudioInterpolatorFilter::~MBEAudioInterpolatorFilter()
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								{}
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								void MBEAudioInterpolatorFilter::init()
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								{
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								    m_x[0] = 0.0f;
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								    m_x[1] = 0.0f;
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								    m_y[0] = 0.0f;
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								    m_y[1] = 0.0f;
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								}
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								float MBEAudioInterpolatorFilter::run(float sample)
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								{
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								    float y = m_a0*sample + m_a1*m_x[0] + m_a2*m_x[1] + m_b1*m_y[0] + m_b2*m_y[1]; // this is y[n]
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								    m_x[1] = m_x[0];
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								    m_x[0] = sample;
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								    m_y[1] = m_y[0];
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								    m_y[0] = y;
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								    return y;
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								}
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