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			59 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | ///////////////////////////////////////////////////////////////////////////////////
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|  | // Copyright (C) 2019 F4EXB                                                      //
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|  | // written by Edouard Griffiths                                                  //
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|  | //                                                                               //
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|  | // Inspired by:                                                                  //
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|  | // https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_03    //                                                                             //
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|  | //                                                                               //
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|  | // This program is free software; you can redistribute it and/or modify          //
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|  | // it under the terms of the GNU General Public License as published by          //
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|  | // the Free Software Foundation as version 3 of the License, or                  //
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|  | // (at your option) any later version.                                           //
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|  | //                                                                               //
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|  | // This program is distributed in the hope that it will be useful,               //
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|  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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|  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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|  | // GNU General Public License V3 for more details.                               //
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|  | //                                                                               //
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|  | // You should have received a copy of the GNU General Public License             //
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|  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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|  | ///////////////////////////////////////////////////////////////////////////////////
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|  | 
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|  | #ifndef INCLUDE_GUI_GLSHADERCOLORS_H_
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|  | #define INCLUDE_GUI_GLSHADERCOLORS_H_
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|  | 
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|  | #include <QString>
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|  | #include <QOpenGLFunctions>
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|  | 
 | ||
|  | #include "export.h"
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|  | 
 | ||
|  | class QOpenGLShaderProgram; | ||
|  | class QMatrix4x4; | ||
|  | class QVector4D; | ||
|  | 
 | ||
|  | class SDRGUI_API GLShaderColors | ||
|  | { | ||
|  | public: | ||
|  | 	GLShaderColors(); | ||
|  | 	~GLShaderColors(); | ||
|  | 
 | ||
|  | 	void initializeGL(); | ||
|  |     void drawPoints(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | ||
|  | 	void drawPolyline(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | ||
|  | 	void drawSegments(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | ||
|  | 	void drawContour(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | ||
|  | 	void drawSurface(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | ||
|  | 	void cleanup(); | ||
|  | 
 | ||
|  | private: | ||
|  | 	void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | ||
|  | 
 | ||
|  | 	QOpenGLShaderProgram *m_program; | ||
|  | 	int m_matrixLoc; | ||
|  |     int m_alphaLoc; | ||
|  | 	static const QString m_vertexShaderSourceSimple; | ||
|  | 	static const QString m_fragmentShaderSourceColored; | ||
|  | }; | ||
|  | 
 | ||
|  | #endif /* INCLUDE_GUI_GLSHADERCOLORS_H_ */
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