2016-03-05 06:45:05 +01:00
										 
									 
								 
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2016 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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											2019-04-11 14:43:33 +02:00
										 
									 
								 
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include <QOpenGLShaderProgram>
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								#include <QOpenGLFunctions>
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								#include <QOpenGLContext>
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								#include <QImage>
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								#include <QMatrix4x4>
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								#include <QVector4D>
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								#include <QDebug>
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								#include "gui/glshadertextured.h"
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								GLShaderTextured::GLShaderTextured() :
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									m_program(nullptr),
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									m_texture(nullptr),
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								    m_textureId(0),
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									m_matrixLoc(0),
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									m_textureLoc(0),
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								    m_useImmutableStorage(true)
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								{ }
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								GLShaderTextured::~GLShaderTextured()
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								{
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									cleanup();
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								}
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								void GLShaderTextured::initializeGL()
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								{
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								    initializeOpenGLFunctions();
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								    m_useImmutableStorage = useImmutableStorage();
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								    qDebug() << "GLShaderTextured::initializeGL: m_useImmutableStorage: " << m_useImmutableStorage;
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									m_program = new QOpenGLShaderProgram;
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									if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceTextured)) {
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										qDebug() << "GLShaderTextured::initializeGL: error in vertex shader: " << m_program->log();
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									}
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									if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceTextured)) {
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										qDebug() << "GLShaderTextured::initializeGL: error in fragment shader: " << m_program->log();
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									}
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									m_program->bindAttributeLocation("vertex", 0);
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									m_program->bindAttributeLocation("texCoord", 1);
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									if (!m_program->link()) {
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										qDebug() << "GLShaderTextured::initializeGL: error linking shader: " << m_program->log();
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									}
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									m_program->bind();
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									m_matrixLoc = m_program->uniformLocation("uMatrix");
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									m_textureLoc = m_program->uniformLocation("uTexture");
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									m_program->release();
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								}
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								void GLShaderTextured::initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode)
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								{
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								    if (m_useImmutableStorage) {
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								        initTextureImmutable(image, wrapMode);
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								    } else {
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								        initTextureMutable(image, wrapMode);
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								    }
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								}
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								void GLShaderTextured::initTextureImmutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode)
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								{
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									if (m_texture) {
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										delete m_texture;
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									}
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									m_texture = new QOpenGLTexture(image);
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									m_texture->setMinificationFilter(QOpenGLTexture::Linear);
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									m_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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									m_texture->setWrapMode(wrapMode);
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								}
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								void GLShaderTextured::initTextureMutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode)
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								{
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									if (m_textureId)
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								    {
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										glDeleteTextures(1, &m_textureId);
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										m_textureId = 0;
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									}
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									glGenTextures(1, &m_textureId);
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									glBindTexture(GL_TEXTURE_2D, m_textureId);
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									glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
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										image.width(), image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, image.constScanLine(0));
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									glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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									glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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									glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapMode);
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									glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapMode);
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								}
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								void GLShaderTextured::subTexture(int xOffset, int yOffset, int width, int height, const void *pixels)
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								{
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								    if (m_useImmutableStorage) {
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								        subTextureImmutable(xOffset, yOffset, width, height, pixels);
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								    } else {
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								        subTextureMutable(xOffset, yOffset, width, height, pixels);
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								    }
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								}
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								void GLShaderTextured::subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels)
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								{
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									if (!m_texture)
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								    {
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										qDebug("GLShaderTextured::subTextureImmutable: no texture defined. Doing nothing");
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										return;
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									}
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									QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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									m_texture->bind();
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									f->glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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								}
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								void GLShaderTextured::subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels)
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								{
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									if (!m_textureId)
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								    {
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										qDebug("GLShaderTextured::subTextureMutable: no texture defined. Doing nothing");
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										return;
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									}
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									glBindTexture(GL_TEXTURE_2D, m_textureId);
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							 | 
							
								
							 | 
							
							
									glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLShaderTextured::drawSurface(const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (m_useImmutableStorage) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									    draw(GL_TRIANGLE_FAN, transformMatrix, textureCoords, vertices, nbVertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        drawMutable(GL_TRIANGLE_FAN, transformMatrix, textureCoords, vertices, nbVertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLShaderTextured::draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!m_texture)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										qDebug("GLShaderTextured::draw: no texture defined. Doing nothing");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->setUniformValue(m_matrixLoc, transformMatrix);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_texture->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->setUniformValue(m_textureLoc, 0); // Use texture unit 0 which magically contains our texture
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glEnableVertexAttribArray(0); // vertex
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glEnableVertexAttribArray(1); // texture coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoords);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glDrawArrays(mode, 0, nbVertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									f->glDisableVertexAttribArray(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLShaderTextured::drawMutable(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!m_textureId)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										qDebug("GLShaderTextured::drawMutable: no texture defined. Doing nothing");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->setUniformValue(m_matrixLoc, transformMatrix);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindTexture(GL_TEXTURE_2D, m_textureId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->setUniformValue(m_textureLoc, 0); // Use texture unit 0 which magically contains our texture
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(0); // vertex
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(1); // texture coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoords);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDrawArrays(mode, 0, nbVertices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_program->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLShaderTextured::cleanup()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-18 19:15:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!QOpenGLContext::currentContext()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_program)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										delete m_program;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										m_program = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_texture)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										delete m_texture;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										m_texture = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-03 00:30:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (m_textureId)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glDeleteTextures(1, &m_textureId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_textureId = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool GLShaderTextured::useImmutableStorage()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    QOpenGLContext* ctx = QOpenGLContext::currentContext();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    QSurfaceFormat sf = ctx->format();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (sf.version() >= qMakePair(4, 2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage")))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        void (QOPENGLF_APIENTRYP glTexStorage2D)(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glTexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(ctx->getProcAddress("glTexStorage2D"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        int data = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        GLuint textureId;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glGenTextures(1, &textureId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glBindTexture(GL_TEXTURE_2D, textureId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        GLenum err = glGetError();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        glDeleteTextures(1, &textureId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return err == GL_NO_ERROR;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderTextured::m_vertexShaderSourceTextured = QString(
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-08 09:17:00 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										"uniform highp mat4 uMatrix;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"attribute highp vec4 vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"attribute highp vec2 texCoord;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"varying mediump vec2 texCoordVar;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    gl_Position = uMatrix * vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    texCoordVar = texCoord;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderTextured::m_fragmentShaderSourceTextured = QString(
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-08 09:17:00 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										"uniform lowp sampler2D uTexture;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"varying mediump vec2 texCoordVar;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-05 06:45:05 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"    gl_FragColor = texture2D(uTexture, texCoordVar);\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										);
							 |