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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2017-2019 Edouard Griffiths, F4EXB                              //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_
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								#define PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_
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								#include <QObject>
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								#include <QNetworkRequest>
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								#include "dsp/channelsamplesource.h"
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								#include "dsp/interpolator.h"
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								#include "dsp/movingaverage.h"
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								#include "dsp/nco.h"
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								#include "dsp/fftfilt.h"
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								#include "udpsourcesettings.h"
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								#include "udpsourceudphandler.h"
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								class BasebandSampleSink;
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								class MessageQueue;
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								class UDPSourceSource : public ChannelSampleSource {
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								public:
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								    UDPSourceSource();
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								    virtual ~UDPSourceSource();
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								    virtual void pull(SampleVector::iterator begin, unsigned int nbSamples);
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								    virtual void pullOne(Sample& sample);
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								    virtual void prefetch(unsigned int nbSamples) { (void) nbSamples; };
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								    void setUDPFeedbackMessageQueue(MessageQueue *messageQueue);
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								    void setSpectrumSink(BasebandSampleSink* spectrumSink) { m_spectrumSink = spectrumSink; }
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								    double getMagSq() const { return m_magsq; }
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								    double getInMagSq() const { return m_inMagsq; }
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								    int32_t getBufferGauge() const { return m_udpHandler.getBufferGauge(); }
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								    bool getSquelchOpen() const { return m_squelchOpen; }
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								    void resetReadIndex();
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								    void applyChannelSettings(int channelSampleRate, int channelFrequencyOffset, bool force = false);
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								    void applySettings(const UDPSourceSettings& settings, bool force = false);
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								    void getLevels(qreal& rmsLevel, qreal& peakLevel, int& numSamples) const
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								    {
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								        rmsLevel = m_rmsLevel;
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								        peakLevel = m_peakLevelOut;
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								        numSamples = m_levelNbSamples;
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								    }
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								    void sampleRateCorrection(float rawDeltaRatio, float correctionFactor);
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								private:
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								    int m_channelSampleRate;
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								    int m_channelFrequencyOffset;
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								    UDPSourceSettings m_settings;
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								    Real m_squelch;
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								    NCO m_carrierNco;
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								    Complex m_modSample;
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								    BasebandSampleSink* m_spectrumSink;
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								    SampleVector m_sampleBuffer;
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								    int m_spectrumChunkSize;
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								    int m_spectrumChunkCounter;
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								    Interpolator m_interpolator;
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								    Real m_interpolatorDistance;
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								    Real m_interpolatorDistanceRemain;
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								    bool m_interpolatorConsumed;
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								    double m_magsq;
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								    double m_inMagsq;
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								    MovingAverage<double> m_movingAverage;
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								    MovingAverage<double> m_inMovingAverage;
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								    UDPSourceUDPHandler m_udpHandler;
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								    Real m_actualInputSampleRate; //!< sample rate with UDP buffer skew compensation
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								    double m_sampleRateSum;
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								    int m_sampleRateAvgCounter;
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								    int m_levelCalcCount;
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								    qreal m_rmsLevel;
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								    qreal m_peakLevelOut;
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								    Real m_peakLevel;
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								    double m_levelSum;
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								    int m_levelNbSamples;
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								    bool m_squelchOpen;
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								    int  m_squelchOpenCount;
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								    int  m_squelchCloseCount;
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								    int m_squelchThreshold;
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								    float m_modPhasor;    //!< Phasor for FM modulation
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								    fftfilt* m_SSBFilter; //!< Complex filter for SSB modulation
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								    Complex* m_SSBFilterBuffer;
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								    int m_SSBFilterBufferIndex;
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								    static const int m_sampleRateAverageItems = 17;
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								    static const int m_ssbFftLen = 1024;
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								    void modulateSample();
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								    void calculateLevel(Real sample);
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								    void calculateLevel(Complex sample);
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								    inline void calculateSquelch(double value)
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								    {
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								        if ((!m_settings.m_squelchEnabled) || (value > m_squelch))
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								        {
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								            if (m_squelchThreshold == 0)
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								            {
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								                m_squelchOpen = true;
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								            }
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								            else
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								            {
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								                if (m_squelchOpenCount < m_squelchThreshold)
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								                {
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								                    m_squelchOpenCount++;
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								                }
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								                else
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								                {
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								                    m_squelchCloseCount = m_squelchThreshold;
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								                    m_squelchOpen = true;
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								                }
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								            }
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								        }
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								        else
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								        {
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								            if (m_squelchThreshold == 0)
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								            {
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								                m_squelchOpen = false;
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								            }
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								            else
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								            {
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								                if (m_squelchCloseCount > 0)
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								                {
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								                    m_squelchCloseCount--;
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								                }
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								                else
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								                {
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								                    m_squelchOpenCount = 0;
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								                    m_squelchOpen = false;
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								                }
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								            }
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								        }
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								    }
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								    inline void initSquelch(bool open)
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								    {
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								        if (open)
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								        {
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								            m_squelchOpen = true;
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								            m_squelchOpenCount = m_squelchThreshold;
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								            m_squelchCloseCount = m_squelchThreshold;
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								        }
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								        else
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								        {
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								            m_squelchOpen = false;
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								            m_squelchOpenCount = 0;
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								            m_squelchCloseCount = 0;
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								        }
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								    }
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								    inline void readMonoSample(qint16& t)
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								    {
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								        if (m_settings.m_stereoInput)
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								        {
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								            AudioSample a;
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								            m_udpHandler.readSample(a);
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							 | 
							
							
								            t = ((a.l + a.r) * m_settings.m_gainIn) / 2;
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								        }
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								        else
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							| 
								
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								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								            m_udpHandler.readSample(t);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            t *= m_settings.m_gainIn;
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							| 
								
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							 | 
							
								
							 | 
							
							
								        }
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							| 
								
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							 | 
							
								
							 | 
							
							
								    }
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								};
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							| 
								
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								#endif /* PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_ */
							 |