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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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							|  |  |  | // written by Christian Daniel                                                   //
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							|  |  |  | // Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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							|  |  |  | // Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com>                     //
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										 |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | // (at your option) any later version.                                           //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | #include <QScreen>
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							|  |  |  | 
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										 |  |  | #include "sdrangelsplash.h"
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							|  |  |  | 
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							|  |  |  | SDRangelSplash::SDRangelSplash(const QPixmap& pixmap) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |     int screenWidth = screen()->availableGeometry().width(); | 
					
						
							|  |  |  |     QPixmap pm; | 
					
						
							|  |  |  |     if (pixmap.width() > screenWidth) { | 
					
						
							|  |  |  |         pm = pixmap.scaledToWidth(screenWidth, Qt::SmoothTransformation); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         pm = pixmap; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     QSplashScreen::setPixmap(pm); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | SDRangelSplash::~SDRangelSplash() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | void SDRangelSplash::drawContents(QPainter *painter) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     QPixmap textPix = QSplashScreen::pixmap(); | 
					
						
							|  |  |  |     painter->setPen(this->color); | 
					
						
							|  |  |  |     painter->drawText(this->rect, this->alignement, this->message); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | void SDRangelSplash::showStatusMessage(const QString &message, const QColor &color) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     this->message = message; | 
					
						
							|  |  |  |     this->color = color; | 
					
						
							|  |  |  |     this->showMessage(this->message, this->alignement, this->color); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | void SDRangelSplash::setMessageRect(QRect rect, int alignement) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     this->rect = rect; | 
					
						
							|  |  |  |     this->alignement = alignement; | 
					
						
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										 |  |  | }; |