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			53 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2023 Jon Beniston, M7RCE                                        //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_CUDAVKFFTENGINE_H
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								#define INCLUDE_CUDAVKFFTENGINE_H
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								#include "vkfftengine.h"
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								#include <cuda.h>
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								#include <cuda_runtime.h>
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								#include <nvrtc.h>
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								#include <cuda_runtime_api.h>
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								#include <cuComplex.h>
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								class SDRBASE_API CUDAvkFFTEngine : public vkFFTEngine {
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								public:
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									CUDAvkFFTEngine();
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									virtual ~CUDAvkFFTEngine();
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									void transform() override;
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								    QString getName() const override;
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								    static const QString m_name;
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								protected:
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								    struct CUDAPlan : Plan {
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										cuFloatComplex* m_buffer;    // GPU memory
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								    };
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								    VkFFTResult gpuInit() override;
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								    VkFFTResult gpuAllocateBuffers() override;
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								    VkFFTResult gpuConfigure() override;
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								    Plan *gpuAllocatePlan() override;
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								    void gpuDeallocatePlan(Plan *) override;
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								};
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								#endif // INCLUDE_CUDAVKFFTENGINE_H
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