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								// Copyright (C) 2020 Jon Beniston, M7RCE                                        //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_FMPREEMPHASISTDIALOG_H
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								#define INCLUDE_FMPREEMPHASISTDIALOG_H
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								#include <QDialog>
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								#include "export.h"
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								namespace Ui {
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								    class FMPreemphasisDialog;
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								}
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								class SDRGUI_API FMPreemphasisDialog : public QDialog {
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								    Q_OBJECT
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								public:
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								    explicit FMPreemphasisDialog(float tau, float highFreq, QWidget* parent = 0);
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								    ~FMPreemphasisDialog();
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								    void updateCombo();
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								    float m_tau;
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								    float m_highFreq;
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								private slots:
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								    void accept();
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								    void on_tau_valueChanged(double value);
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								    void on_lowFreq_valueChanged(double value);
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								    void on_preset_currentIndexChanged(int value);
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								private:
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								    Ui::FMPreemphasisDialog* ui;
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								};
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								#endif // INCLUDE_FMPREEMPHASISTDIALOG_H
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