2023-11-18 06:36:53 +01:00
										 
									 
								 
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								// Copyright (C) 2021 Jon Beniston, M7RCE <jon@beniston.com>                         //
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								//                                                                                   //
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								// This program is free software; you can redistribute it and/or modify              //
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								// it under the terms of the GNU General Public License as published by              //
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								// the Free Software Foundation as version 3 of the License, or                      //
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								// (at your option) any later version.                                               //
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								//                                                                                   //
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								// This program is distributed in the hope that it will be useful,                   //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                    //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                      //
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								// GNU General Public License V3 for more details.                                   //
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								//                                                                                   //
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								// You should have received a copy of the GNU General Public License                 //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.              //
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								///////////////////////////////////////////////////////////////////////////////////////
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											2021-03-31 16:41:42 +01:00
										 
									 
								 
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								#include "DVB2.h"
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								void DVB2::init_bb_randomiser(void)
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								{
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								    int sr = 0x4A80;
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								    for( int i = 0; i < FRAME_SIZE_NORMAL; i++ )
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								    {
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								        int b = ((sr)^(sr>>1))&1;
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								        m_bb_randomise[i] = b;
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								        sr >>= 1;
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								        if( b ) sr |= 0x4000;
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								    }
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								}
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								//
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								// Randomise the data bits
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								//
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								void DVB2::bb_randomise(void)
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								{
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								    for( int i = 0; i < m_format[0].kbch; i++ )
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								   {
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								        m_frame[i] ^= m_bb_randomise[i];
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								    }
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								}
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