2017-05-10 22:36:19 +02:00
										 
									 
								 
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2017 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRBASE_GUI_GLSCOPEMULTI_H_
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								#define SDRBASE_GUI_GLSCOPEMULTI_H_
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								#include <QGLWidget>
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								#include <QPen>
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								#include <QTimer>
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								#include <QMutex>
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								#include <QFont>
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								#include <QMatrix4x4>
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								#include "dsp/dsptypes.h"
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								#include "dsp/scopevismulti.h"
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								#include "gui/scaleengine.h"
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								#include "gui/glshadersimple.h"
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								#include "gui/glshadertextured.h"
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											2018-03-20 13:49:21 +01:00
										 
									 
								 
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								#include "export.h"
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								#include "util/bitfieldindex.h"
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											2018-03-01 03:22:30 +01:00
										 
									 
								 
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								#include "util/incrementalarray.h"
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								class QPainter;
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											2018-03-03 20:23:38 +01:00
										 
									 
								 
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								class SDRGUI_API GLScopeMulti: public QGLWidget {
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								    Q_OBJECT
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								public:
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								    enum DisplayMode {
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								        DisplayXYH,
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								        DisplayXYV,
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								        DisplayX,
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								        DisplayY,
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								        DisplayPol
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								    };
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								    GLScopeMulti(QWidget* parent = 0);
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								    virtual ~GLScopeMulti();
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								    void connectTimer(const QTimer& timer);
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								    void setTraces(std::vector<ScopeVisMulti::TraceData>* tracesData, std::vector<float *>* traces);
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								    void newTraces(std::vector<float *>* traces);
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								    int getSampleRate() const { return m_sampleRate; }
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								    int getTraceSize() const { return m_traceSize; }
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								    void setTriggerPre(uint32_t triggerPre); //!< number of samples
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								    void setTimeOfsProMill(int timeOfsProMill);
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								    void setSampleRate(int sampleRate);
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								    void setTimeBase(int timeBase);
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								    void setFocusedTraceIndex(uint32_t traceIndex);
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								    void setDisplayMode(DisplayMode displayMode);
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								    void setTraceSize(int trceSize);
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								    void updateDisplay();
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								    void setDisplayGridIntensity(int intensity);
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								    void setDisplayTraceIntensity(int intensity);
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								    void setFocusedTriggerData(ScopeVisMulti::TriggerData& triggerData) { m_focusedTriggerData = triggerData; }
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								    void setConfigChanged() { m_configChanged = true; }
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								    //void incrementTraceCounter() { m_traceCounter++; }
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								    bool getDataChanged() const { return m_dataChanged; }
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								    DisplayMode getDisplayMode() const { return m_displayMode; }
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								signals:
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								    void sampleRateChanged(int);
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								private:
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								    std::vector<ScopeVisMulti::TraceData> *m_tracesData;
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								    std::vector<float *> *m_traces;
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								    ScopeVisMulti::TriggerData m_focusedTriggerData;
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								    //int m_traceCounter;
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								    uint32_t m_bufferIndex;
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								    DisplayMode m_displayMode;
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								    QTimer m_timer;
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								    QMutex m_mutex;
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								    bool m_dataChanged;
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								    bool m_configChanged;
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								    int m_sampleRate;
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								    int m_timeOfsProMill;
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								    uint32_t m_triggerPre;
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								    int m_traceSize;
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								    int m_timeBase;
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								    int m_timeOffset;
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								    uint32_t m_focusedTraceIndex;
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								    // graphics stuff
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								    QRectF m_glScopeRect1;
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								    QRectF m_glScopeRect2;
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								    QMatrix4x4 m_glScopeMatrix1;
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								    QMatrix4x4 m_glScopeMatrix2;
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								    QMatrix4x4 m_glLeft1ScaleMatrix;
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								    QMatrix4x4 m_glRight1ScaleMatrix;
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								    QMatrix4x4 m_glLeft2ScaleMatrix;
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								    QMatrix4x4 m_glBot1ScaleMatrix;
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								    QMatrix4x4 m_glBot2ScaleMatrix;
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								    QPixmap m_left1ScalePixmap;
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								    QPixmap m_left2ScalePixmap;
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								    QPixmap m_bot1ScalePixmap;
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								    QPixmap m_bot2ScalePixmap;
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								    QPixmap m_channelOverlayPixmap1;
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								    QPixmap m_channelOverlayPixmap2;
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								    int m_displayGridIntensity;
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								    int m_displayTraceIntensity;
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								    ScaleEngine m_x1Scale; //!< Display #1 X scale. Time scale
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								    ScaleEngine m_x2Scale; //!< Display #2 X scale. Time scale
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								    ScaleEngine m_y1Scale; //!< Display #1 Y scale. Always connected to trace #0 (X trace)
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								    ScaleEngine m_y2Scale; //!< Display #2 Y scale. Connected to highlighted Y trace (#1..n)
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								    QFont m_channelOverlayFont;
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								    GLShaderSimple m_glShaderSimple;
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								    GLShaderTextured m_glShaderLeft1Scale;
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								    GLShaderTextured m_glShaderBottom1Scale;
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								    GLShaderTextured m_glShaderLeft2Scale;
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								    GLShaderTextured m_glShaderBottom2Scale;
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								    GLShaderTextured m_glShaderPowerOverlay;
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								    IncrementalArray<GLfloat> m_q3Polar;
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								    IncrementalArray<GLfloat> m_q3TickY1;
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								    IncrementalArray<GLfloat> m_q3TickY2;
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								    IncrementalArray<GLfloat> m_q3TickX1;
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								    IncrementalArray<GLfloat> m_q3TickX2;
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								    static const int m_topMargin = 5;
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								    static const int m_botMargin = 20;
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								    static const int m_leftMargin = 35;
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								    static const int m_rightMargin = 5;
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								    void initializeGL();
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								    void resizeGL(int width, int height);
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								    void paintGL();
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								    void applyConfig();
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								    void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex);
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								    void setUniqueDisplays();     //!< Arrange displays when X and Y are unique on screen
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								    void setVerticalDisplays();   //!< Arrange displays when X and Y are stacked vertically
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								    void setHorizontalDisplays(); //!< Arrange displays when X and Y are stacked horizontally
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								    void setPolarDisplays();      //!< Arrange displays when X and Y are stacked over on the left and polar display is on the right
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								    void drawChannelOverlay(      //!< Draws a text overlay
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								            const QString& text,
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								            const QColor& color,
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								            QPixmap& channelOverlayPixmap,
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								            const QRectF& glScopeRect);
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								protected slots:
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								    void cleanup();
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								    void tick();
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								};
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								#endif /* SDRBASE_GUI_GLSCOPENG_H_ */
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