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			35 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2018 Edouard Griffiths, F4EXB                                   //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "dynamicitemsettinggui.h"
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								DynamicItemSettingGUI::DynamicItemSettingGUI(ItemSettingGUI *itemSettingGUI, const QString& name, QObject *parent) :
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								    QObject(parent),
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								    m_itemSettingGUI(itemSettingGUI),
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								    m_name(name)
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								{
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								    connect(m_itemSettingGUI, SIGNAL(valueChanged(double)), this, SLOT(processValueChanged(double)));
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								}
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								DynamicItemSettingGUI::~DynamicItemSettingGUI()
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								{
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								    disconnect(m_itemSettingGUI, SIGNAL(valueChanged(double)), this, SLOT(processValueChanged(double)));
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								}
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								void DynamicItemSettingGUI::processValueChanged(double value) {
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								    emit valueChanged(m_name, value);
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								}
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