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								#ifndef INCLUDE_AUDIODIALOG_H
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								#define INCLUDE_AUDIODIALOG_H
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								#include <QDialog>
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								#include "export.h"
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								#include "audio/audiodevicemanager.h"
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								class QTreeWidgetItem;
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								namespace Ui {
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									class AudioDialog;
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								}
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								class SDRGUI_API AudioDialogX : public QDialog {
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									Q_OBJECT
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								public:
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									explicit AudioDialogX(AudioDeviceManager* audioDeviceManager, QWidget* parent = 0);
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									~AudioDialogX();
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									int m_inIndex;
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									int m_outIndex;
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								private:
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									void updateInputDisplay();
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									void updateOutputDisplay();
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									void updateInputDeviceInfo();
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									void updateOutputDeviceInfo();
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									Ui::AudioDialog* ui;
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									AudioDeviceManager* m_audioDeviceManager;
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									AudioDeviceManager::InputDeviceInfo m_inputDeviceInfo;
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									AudioDeviceManager::OutputDeviceInfo m_outputDeviceInfo;
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									quint16 m_outputUDPPort;
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								private slots:
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									void accept();
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									void reject();
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								    void on_audioInTree_currentItemChanged(QTreeWidgetItem* currentItem, QTreeWidgetItem* previousItem);
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									void on_audioOutTree_currentItemChanged(QTreeWidgetItem* currentItem, QTreeWidgetItem* previousItem);
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									void on_inputVolume_valueChanged(int value);
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								    void on_inputReset_clicked(bool checked);
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								    void on_inputCleanup_clicked(bool checked);
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								    void on_outputUDPPort_editingFinished();
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								    void on_outputReset_clicked(bool checked);
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								    void on_outputCleanup_clicked(bool checked);
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								};
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								#endif // INCLUDE_AUDIODIALOG_H
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