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								#ifndef INCLUDE_GLSPECTRUMGUI_H
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								#define INCLUDE_GLSPECTRUMGUI_H
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								#include <QWidget>
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								#include "dsp/dsptypes.h"
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								#include "util/export.h"
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								#include "settings/serializable.h"
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								namespace Ui {
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									class GLSpectrumGUI;
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								}
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								class MessageQueue;
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								class SpectrumVis;
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								class GLSpectrum;
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								class SDRANGEL_API GLSpectrumGUI : public QWidget, public Serializable {
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									Q_OBJECT
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								public:
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									explicit GLSpectrumGUI(QWidget* parent = NULL);
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									~GLSpectrumGUI();
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									void setBuddies(MessageQueue* messageQueue, SpectrumVis* spectrumVis, GLSpectrum* glSpectrum);
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									void resetToDefaults();
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									virtual QByteArray serialize() const;
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									virtual bool deserialize(const QByteArray& data);
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								private:
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									Ui::GLSpectrumGUI* ui;
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									MessageQueue* m_messageQueue;
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									SpectrumVis* m_spectrumVis;
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									GLSpectrum* m_glSpectrum;
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									qint32 m_fftSize;
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									qint32 m_fftOverlap;
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									qint32 m_fftWindow;
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									Real m_refLevel;
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									Real m_powerRange;
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									int m_decay;
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									int m_histogramLateHoldoff;
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									int m_histogramStroke;
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									int m_displayGridIntensity;
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									int m_displayTraceIntensity;
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									bool m_displayWaterfall;
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									bool m_invertedWaterfall;
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									bool m_displayMaxHold;
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									bool m_displayCurrent;
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									bool m_displayHistogram;
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									bool m_displayGrid;
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									bool m_invert;
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									void applySettings();
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								private slots:
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									void on_fftWindow_currentIndexChanged(int index);
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									void on_fftSize_currentIndexChanged(int index);
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									void on_refLevel_currentIndexChanged(int index);
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									void on_levelRange_currentIndexChanged(int index);
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									void on_decay_valueChanged(int index);
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									void on_holdoff_valueChanged(int index);
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									void on_stroke_valueChanged(int index);
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									void on_gridIntensity_valueChanged(int index);
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									void on_traceIntensity_valueChanged(int index);
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									void on_waterfall_toggled(bool checked);
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									void on_histogram_toggled(bool checked);
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									void on_maxHold_toggled(bool checked);
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									void on_current_toggled(bool checked);
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									void on_invert_toggled(bool checked);
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									void on_grid_toggled(bool checked);
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									void on_clearSpectrum_clicked(bool checked);
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								};
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								#endif // INCLUDE_GLSPECTRUMGUI_H
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