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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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								// written by Christian Daniel                                                   //
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								// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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								// Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com>               //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
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								#define INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
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								#include "ui_gamepadconfigurationdialog.h"
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								class QGamepad;
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								struct InputControllerSettings;
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								class GamepadConfigurationDialog : public QDialog {
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								    Q_OBJECT
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								public:
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								    explicit GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent = 0);
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								    ~GamepadConfigurationDialog();
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								private slots:
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								    void accept();
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								    void on_configReset_clicked();
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								    void on_config0_clicked();
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								    void on_config1_clicked();
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								    void on_config2_clicked();
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								    void on_config3_clicked();
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								    void axisRightXChanged(double value);
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								    void axisRightYChanged(double value);
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								    void axisLeftXChanged(double value);
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								    void axisLeftYChanged(double value);
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								    void on_lowSensitivity_logValueChanged(double value);
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								    void on_highSensitivity_logValueChanged(double value);
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								    void on_deadzone0_valueChanged(int value);
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								    void on_deadzone1_valueChanged(int value);
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								    void on_deadzone2_valueChanged(int value);
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								    void on_deadzone3_valueChanged(int value);
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								private:
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								    Ui::GamepadConfigurationDialog* ui;
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								    QGamepad *m_gamepad;
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								    InputControllerSettings *m_settings;
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								};
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								#endif // INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
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