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								///////////////////////////////////////////////////////////////////////////////////
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											2023-11-19 06:43:20 +01:00
										 
									 
								 
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								// Copyright (C) 2020 Edouard Griffiths, F4EXB <f4exb06@gmail.com>               //
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								// Copyright (C) 2020 Kacper Michajłow <kasper93@gmail.com>                      //
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								// Copyright (C) 2020 Jon Beniston, M7RCE <jon@beniston.com>                     //
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											2020-10-27 16:22:10 +00:00
										 
									 
								 
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "azel.h"
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								#include <cmath>
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								// Calculate cartesian distance between two points
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								double AzEl::cartDistance(const AzElPoint& a, const AzElPoint& b)
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								{
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								    double dx = b.m_cart.m_x - a.m_cart.m_x;
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								    double dy = b.m_cart.m_y - a.m_cart.m_y;
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								    double dz = b.m_cart.m_z - a.m_cart.m_z;
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								    return std::sqrt(dx*dx + dy*dy + dz*dz);
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								}
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								// Calculate vector difference then normalise the result
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								bool AzEl::normVectorDiff(const AzElCartesian& a, const AzElCartesian& b, AzElCartesian& n)
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								{
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								    n.m_x = b.m_x - a.m_x;
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								    n.m_y = b.m_y - a.m_y;
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								    n.m_z = b.m_z - a.m_z;
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								    double distance = std::sqrt(n.m_x*n.m_x + n.m_y*n.m_y + n.m_z*n.m_z);
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								    if (distance > 0.0f)
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								    {
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								        n.m_x = n.m_x / distance;
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								        n.m_y = n.m_y / distance;
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								        n.m_z = n.m_z / distance;
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								        return true;
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								    }
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								    else
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								    {
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								        return false;
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								    }
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								}
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								// Convert geodetic latitude (as given by GPS) to geocentric latitude (angle from centre of Earth between the point and equator)
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								// Both in radians.
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								// https://en.wikipedia.org/wiki/Latitude#Geocentric_latitude
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								double AzEl::geocentricLatitude(double latRad) const
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								{
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								    double e2 = 0.00669437999014;
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								    return std::atan((1.0 - e2) * std::tan(latRad));
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								}
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								// Earth radius for a given latitude, as it's not quite spherical
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								// http://en.wikipedia.org/wiki/Earth_radius
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								double AzEl::earthRadiusInMetres(double geodeticLatRad) const
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								{
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								   double equatorialRadius = 6378137.0;
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								   double polarRadius = 6356752.3;
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								   double cosLat = std::cos(geodeticLatRad);
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								   double sinLat = std::sin(geodeticLatRad);
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								   double t1 = equatorialRadius * equatorialRadius * cosLat;
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								   double t2 = polarRadius * polarRadius * sinLat;
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								   double t3 = equatorialRadius * cosLat;
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								   double t4 = polarRadius * sinLat;
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								   return std::sqrt((t1*t1 + t2*t2)/(t3*t3 + t4*t4));
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								}
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								// Convert spherical coordinate to cartesian. Also calculates radius and a normal vector
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								void AzEl::sphericalToCartesian(AzElPoint& point)
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								{
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								    // First calculate cartesian coords for point on Earth's surface
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								    double latRad = point.m_spherical.m_latitude * M_PI/180.0;
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								    double longRad = point.m_spherical.m_longitude * M_PI/180.0;
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								    point.m_radius = earthRadiusInMetres(latRad);
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								    double clat = geocentricLatitude(latRad);
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								    double cosLong = cos(longRad);
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								    double sinLong = sin(longRad);
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								    double cosLat = cos(clat);
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								    double sinLat = sin(clat);
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								    point.m_cart.m_x = point.m_radius * cosLong * cosLat;
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								    point.m_cart.m_y = point.m_radius * sinLong * cosLat;
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								    point.m_cart.m_z = point.m_radius * sinLat;
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								    // Calculate normal vector at surface
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								    double cosGLat = std::cos(latRad);
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								    double sinGLat = std::sin(latRad);
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								    point.m_norm.m_x = cosGLat * cosLong;
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								    point.m_norm.m_y = cosGLat * sinLong;
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								    point.m_norm.m_z = sinGLat;
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								    // Add altitude along normal vector
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								    point.m_cart.m_x += point.m_spherical.m_altitude * point.m_norm.m_x;
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								    point.m_cart.m_y += point.m_spherical.m_altitude * point.m_norm.m_y;
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								    point.m_cart.m_z += point.m_spherical.m_altitude * point.m_norm.m_z;
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								}
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								// Calculate azimuth of target from location
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								void AzEl::calcAzimuth()
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								{
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								    AzElPoint bRot;
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								    // Rotate so location is at lat=0, long=0
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								    bRot.m_spherical.m_latitude = m_target.m_spherical.m_latitude;
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								    bRot.m_spherical.m_longitude = m_target.m_spherical.m_longitude - m_location.m_spherical.m_longitude;
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								    bRot.m_spherical.m_altitude = m_target.m_spherical.m_altitude;
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								    sphericalToCartesian(bRot);
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								    double aLat = geocentricLatitude(-m_location.m_spherical.m_latitude * M_PI / 180.0);
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								    double aCos = std::cos(aLat);
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								    double aSin = std::sin(aLat);
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								    //double bx = (bRot.m_cart.m_x * aCos) - (bRot.m_cart.m_z * aSin);
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											2020-10-27 16:22:10 +00:00
										 
									 
								 
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								    double by = bRot.m_cart.m_y;
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								    double bz = (bRot.m_cart.m_x * aSin) + (bRot.m_cart.m_z * aCos);
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								    if (bz*bz + by*by > 1e-6)
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								    {
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								        double theta = std::atan2(bz, by) * 180.0 / M_PI;
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								        m_azimuth = 90.0 - theta;
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								        if (m_azimuth < 0.0)
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								            m_azimuth += 360.0;
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								        else if (m_azimuth > 360.0)
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								            m_azimuth -= 360.0;
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								    }
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								    else
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								        m_azimuth = 0.0;
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								}
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								// Calculate elevation of target from location
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								void AzEl::calcElevation()
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								{
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								    AzElCartesian bma;
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								    if (normVectorDiff(m_location.m_cart, m_target.m_cart, bma))
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							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_elevation = 90.0 - (180.0/M_PI) * std::acos(bma.m_x * m_location.m_norm.m_x
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                    + bma.m_y * m_location.m_norm.m_y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                    + bma.m_z * m_location.m_norm.m_z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_elevation = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |