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			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | ///////////////////////////////////////////////////////////////////////////////////
 | ||
|  | // Copyright (C) 2023 Jon Beniston, M7RCE                                        //
 | ||
|  | //                                                                               //
 | ||
|  | // This program is free software; you can redistribute it and/or modify          //
 | ||
|  | // it under the terms of the GNU General Public License as published by          //
 | ||
|  | // the Free Software Foundation as version 3 of the License, or                  //
 | ||
|  | // (at your option) any later version.                                           //
 | ||
|  | //                                                                               //
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|  | // This program is distributed in the hope that it will be useful,               //
 | ||
|  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
 | ||
|  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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|  | // GNU General Public License V3 for more details.                               //
 | ||
|  | //                                                                               //
 | ||
|  | // You should have received a copy of the GNU General Public License             //
 | ||
|  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
 | ||
|  | ///////////////////////////////////////////////////////////////////////////////////
 | ||
|  | 
 | ||
|  | #ifdef QT_GAMEPAD_FOUND
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|  | #include <QGamepadManager>
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|  | #include "gamepadinputcontroller.h"
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|  | #endif
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|  | 
 | ||
|  | #include "inputcontroller.h"
 | ||
|  | 
 | ||
|  | InputControllerManager* InputControllerManager::m_instance = nullptr; | ||
|  | 
 | ||
|  | QStringList InputControllerManager::getAllControllers() | ||
|  | { | ||
|  | #ifdef QT_GAMEPAD_FOUND
 | ||
|  |     return GamepadInputController::getAllControllers(); | ||
|  | #else
 | ||
|  |     return {}; | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | InputController* InputControllerManager::open(const QString& name) | ||
|  | { | ||
|  | #ifdef QT_GAMEPAD_FOUND
 | ||
|  |     return GamepadInputController::open(name); | ||
|  | #else
 | ||
|  |     return nullptr; | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | InputControllerManager* InputControllerManager::instance() | ||
|  | { | ||
|  |     if (!m_instance) { | ||
|  |         m_instance = new InputControllerManager(); | ||
|  |     } | ||
|  |     return m_instance; | ||
|  | } | ||
|  | 
 | ||
|  | InputControllerManager::InputControllerManager() | ||
|  | { | ||
|  | #ifdef QT_GAMEPAD_FOUND
 | ||
|  |     connect(QGamepadManager::instance(), &QGamepadManager::connectedGamepadsChanged, this, &InputControllerManager::connectedGamepadsChanged); | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | void InputControllerManager::connectedGamepadsChanged() | ||
|  | { | ||
|  |     emit controllersChanged(); | ||
|  | } |