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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2016-2019, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com>    //
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								// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com>                     //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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											2019-04-11 14:43:33 +02:00
										 
									 
								 
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include <QOpenGLShaderProgram>
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								#include <QOpenGLFunctions>
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								#include <QOpenGLContext>
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								#include <QMatrix4x4>
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								#include <QVector4D>
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								#include <QDebug>
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								#include "gui/glshadersimple.h"
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								GLShaderSimple::GLShaderSimple() :
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								    m_program(nullptr),
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								    m_vao(nullptr),
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								    m_verticesBuf(nullptr),
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								    m_vertexLoc(0),
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								    m_matrixLoc(0),
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								    m_colorLoc(0)
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								{ }
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								GLShaderSimple::~GLShaderSimple()
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								{
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								    cleanup();
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								}
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								void GLShaderSimple::initializeGL(int majorVersion, int minorVersion)
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								{
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								    m_program = new QOpenGLShaderProgram;
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								    if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3)))
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								    {
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple)) {
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								            qDebug() << "GLShaderSimple::initializeGL: error in vertex shader: " << m_program->log();
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								        }
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColored)) {
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								            qDebug() << "GLShaderSimple::initializeGL: error in fragment shader: " << m_program->log();
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								        }
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											2022-06-19 11:39:13 +01:00
										 
									 
								 
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								        m_vao = new QOpenGLVertexArrayObject();
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								        m_vao->create();
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								        m_vao->bind();
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								    }
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								    else
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								    {
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple2)) {
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								            qDebug() << "GLShaderSimple::initializeGL: error in vertex shader: " << m_program->log();
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								        }
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								        if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColored2)) {
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								            qDebug() << "GLShaderSimple::initializeGL: error in fragment shader: " << m_program->log();
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								        }
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								    }
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								    m_program->bindAttributeLocation("vertex", 0);
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								    if (!m_program->link()) {
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								        qDebug() << "GLShaderSimple::initializeGL: error linking shader: " << m_program->log();
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								    }
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								    m_program->bind();
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								    m_vertexLoc = m_program->attributeLocation("vertex");
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								    m_matrixLoc = m_program->uniformLocation("uMatrix");
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								    m_colorLoc = m_program->uniformLocation("uColour");
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								    if (m_vao)
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								    {
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								        m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
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								        m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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								        m_verticesBuf->create();
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								        m_vao->release();
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								    }
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								    m_program->release();
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								}
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								void GLShaderSimple::drawPoints(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
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								{
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								    draw(GL_POINTS, transformMatrix, color, vertices, nbVertices, nbComponents);
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								}
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								void GLShaderSimple::drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
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								{
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								    draw(GL_LINE_STRIP, transformMatrix, color, vertices, nbVertices, nbComponents);
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								}
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								void GLShaderSimple::drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
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								{
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								    draw(GL_LINES, transformMatrix, color, vertices, nbVertices, nbComponents);
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								}
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								void GLShaderSimple::drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
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								{
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								    draw(GL_LINE_LOOP, transformMatrix, color, vertices, nbVertices, nbComponents);
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								}
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								void GLShaderSimple::drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
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								{
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								    draw(GL_TRIANGLE_FAN, transformMatrix, color, vertices, nbVertices, nbComponents);
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								}
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											2022-06-22 08:52:48 +01:00
										 
									 
								 
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								void GLShaderSimple::drawSurfaceStrip(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
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								{
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								    draw(GL_TRIANGLE_STRIP, transformMatrix, color, vertices, nbVertices, nbComponents);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 12:35:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLShaderSimple::draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents)
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-02 23:55:29 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_program->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_program->setUniformValue(m_matrixLoc, transformMatrix);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_program->setUniformValue(m_colorLoc, color);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 11:22:46 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (m_vao)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf->bind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_verticesBuf->allocate(vertices, nbVertices * nbComponents * sizeof(GL_FLOAT));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_program->enableAttributeArray(m_vertexLoc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_program->setAttributeBuffer(m_vertexLoc, GL_FLOAT, 0, nbComponents);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        f->glEnableVertexAttribArray(m_vertexLoc); // vertex
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        f->glVertexAttribPointer(m_vertexLoc, nbComponents, GL_FLOAT, GL_FALSE, 0, vertices);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 11:22:46 +01:00
										 
									 
								 
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								    }
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											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    f->glEnable(GL_BLEND);
							 | 
						
					
						
							| 
								
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							 | 
							
							
								    f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    f->glLineWidth(1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    f->glDrawArrays(mode, 0, nbVertices);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 11:22:46 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							| 
								
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							 | 
							
								
							 | 
							
							
								    if (m_vao) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_vao->release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    } else {
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								       f->glDisableVertexAttribArray(m_vertexLoc);
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 11:22:46 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    m_program->release();
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-02 23:55:29 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-03 01:09:55 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLShaderSimple::cleanup()
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-02 23:55:29 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-19 11:22:46 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    delete m_program;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_program = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_vao;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_vao = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    delete m_verticesBuf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_verticesBuf = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-02 23:55:29 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderSimple::m_vertexShaderSourceSimple2 = QString(
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        "uniform highp mat4 uMatrix;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "attribute highp vec4 vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "    gl_Position = uMatrix * vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        );
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-02 23:55:29 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderSimple::m_vertexShaderSourceSimple = QString(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "#version 330\n"
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        "uniform highp mat4 uMatrix;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "in highp vec4 vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "    gl_Position = uMatrix * vertex;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        );
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderSimple::m_fragmentShaderSourceColored2 = QString(
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        "uniform mediump vec4 uColour;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "    gl_FragColor = uColour;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        );
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const QString GLShaderSimple::m_fragmentShaderSourceColored = QString(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "#version 330\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "out vec4 fragColor;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-20 08:50:28 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        "uniform mediump vec4 uColour;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "void main() {\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "    fragColor = uColour;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        );
							 |