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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | // Copyright (C) 2016 F4EXB                                                      //
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							|  |  |  | // written by Edouard Griffiths                                                  //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | #ifndef INCLUDE_GUI_GLSHADERSIMPLE_H_
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							|  |  |  | #define INCLUDE_GUI_GLSHADERSIMPLE_H_
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							|  |  |  | #include <QString>
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										 |  |  | #include <QOpenGLFunctions>
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										 |  |  | class QOpenGLShaderProgram; | 
					
						
							|  |  |  | class QMatrix4x4; | 
					
						
							|  |  |  | class QVector4D; | 
					
						
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										 |  |  | class GLShaderSimple | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	GLShaderSimple(); | 
					
						
							|  |  |  | 	~GLShaderSimple(); | 
					
						
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							|  |  |  | 	void initializeGL(); | 
					
						
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										 |  |  | 	void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices); | 
					
						
							|  |  |  | 	void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices); | 
					
						
							|  |  |  | 	void drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices); | 
					
						
							|  |  |  | 	void drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices); | 
					
						
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										 |  |  | 	void cleanup(); | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	void draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices); | 
					
						
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										 |  |  | 	QOpenGLShaderProgram *m_program; | 
					
						
							|  |  |  | 	int m_matrixLoc; | 
					
						
							|  |  |  | 	int m_colorLoc; | 
					
						
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										 |  |  | 	static const QString m_vertexShaderSourceSimple; | 
					
						
							|  |  |  | 	static const QString m_fragmentShaderSourceColored; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif /* INCLUDE_GUI_GLSHADERSIMPLE_H_ */
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