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			55 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			55 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2020 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include <QStringList>
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								#include "channeladddialog.h"
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								#include "ui_channeladddialog.h"
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								ChannelAddDialog::ChannelAddDialog(QWidget* parent) :
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								    QDialog(parent),
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								    ui(new Ui::ChannelAddDialog)
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								{
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								    ui->setupUi(this);
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								    connect(ui->buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(apply(QAbstractButton*)));
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								}
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								ChannelAddDialog::~ChannelAddDialog()
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								{
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								    delete ui;
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								}
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								void ChannelAddDialog::resetChannelNames()
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								{
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								    ui->channelSelect->clear();
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								}
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								void ChannelAddDialog::addChannelNames(const QStringList& channelNames)
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								{
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								    ui->channelSelect->addItems(channelNames);
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								}
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								void ChannelAddDialog::apply(QAbstractButton *button)
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								{
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								    if (button == (QAbstractButton*) ui->buttonBox->button(QDialogButtonBox::Apply))
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								    {
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								        int selectedChannelIndex = ui->channelSelect->currentIndex();
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								        emit(addChannel(selectedChannelIndex));
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								    }
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								}
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