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								#ifndef INCLUDE_PLUGINAPI_H
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								#define INCLUDE_PLUGINAPI_H
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								#include <QObject>
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								#include "util/export.h"
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								class QDockWidget;
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								class QAction;
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								class PluginManager;
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								class PluginInterface;
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								class SampleSource;
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								class SampleSink;
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								class DSPEngine;
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								class AudioFifo;
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								class MessageQueue;
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								class MainWindow;
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								class ChannelMarker;
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								class PluginGUI;
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											2015-08-30 01:26:51 +02:00
										 
									 
								 
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								class SDRANGEL_API PluginAPI : public QObject {
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									Q_OBJECT
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								public:
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									// MainWindow access
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									QDockWidget* createMainWindowDock(Qt::DockWidgetArea dockWidgetArea, const QString& title);
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									MessageQueue* getMainWindowMessageQueue();
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									void setInputGUI(QWidget* inputGUI);
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									// Channel stuff
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									void registerChannel(const QString& channelName, PluginInterface* plugin, QAction* action);
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									void registerChannelInstance(const QString& channelName, PluginGUI* pluginGUI);
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									void addChannelRollup(QWidget* pluginGUI);
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									void removeChannelInstance(PluginGUI* pluginGUI);
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									void addChannelMarker(ChannelMarker* channelMarker);
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									void removeChannelMarker(ChannelMarker* channelMarker);
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									// DSPEngine access
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									/* Direct access with DSP engine singleton
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									void setSampleSource(SampleSource* sampleSource);
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									void addSampleSink(SampleSink* sampleSink);
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									void removeSampleSink(SampleSink* sampleSink);
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									MessageQueue* getDSPEngineMessageQueue();
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									void addAudioSource(AudioFifo* audioFifo);
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									void removeAudioSource(AudioFifo* audioFifo);
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									*/
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									// Sample Source stuff
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									void registerSampleSource(const QString& sourceName, PluginInterface* plugin);
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									// R/O access to main window
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									const MainWindow* getMainWindow() const { return m_mainWindow; }
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								protected:
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									PluginManager* m_pluginManager;
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									MainWindow* m_mainWindow;
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									DSPEngine* m_dspEngine;
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									PluginAPI(PluginManager* pluginManager, MainWindow* mainWindow, DSPEngine* dspEngine);
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									friend class PluginManager;
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								};
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								#endif // INCLUDE_PLUGINAPI_H
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