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			41 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2019 Edouard Griffiths, F4EXB.                                  //
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								//                                                                               //
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								// Swagger server adapter interface                                              //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRGUI_SDRANGELSPLASH_H
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								#define SDRGUI_SDRANGELSPLASH_H
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								#include <QSplashScreen>
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								#include <QPainter>
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								class SDRangelSplash : public QSplashScreen
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								{
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								public:
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								    SDRangelSplash(const QPixmap& pixmap);
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								    ~SDRangelSplash();
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								    virtual void drawContents(QPainter *painter);
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								    void showStatusMessage(const QString &message, const QColor &color = Qt::black);
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								    void setMessageRect(QRect rect, int alignment = Qt::AlignLeft);
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								private:
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								    QString message;
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								    int alignement;
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								    QColor color;
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								    QRect rect;
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								};
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								#endif // SDRGUI_SDRANGELSPLASHSCREEN_H
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