| 
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | // Copyright (C) 2019 F4EXB                                                      //
 | 
					
						
							|  |  |  | // written by Edouard Griffiths                                                  //
 | 
					
						
							|  |  |  | //                                                                               //
 | 
					
						
							|  |  |  | // Inspired by:                                                                  //
 | 
					
						
							|  |  |  | // https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_03    //                                                                             //
 | 
					
						
							|  |  |  | //                                                                               //
 | 
					
						
							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
 | 
					
						
							|  |  |  | // it under the terms of the GNU General Public License as published by          //
 | 
					
						
							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
 | 
					
						
							|  |  |  | // (at your option) any later version.                                           //
 | 
					
						
							|  |  |  | //                                                                               //
 | 
					
						
							|  |  |  | // This program is distributed in the hope that it will be useful,               //
 | 
					
						
							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
 | 
					
						
							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
 | 
					
						
							|  |  |  | // GNU General Public License V3 for more details.                               //
 | 
					
						
							|  |  |  | //                                                                               //
 | 
					
						
							|  |  |  | // You should have received a copy of the GNU General Public License             //
 | 
					
						
							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
 | 
					
						
							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef INCLUDE_GUI_GLSHADERCOLORS_H_
 | 
					
						
							|  |  |  | #define INCLUDE_GUI_GLSHADERCOLORS_H_
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <QString>
 | 
					
						
							|  |  |  | #include <QOpenGLFunctions>
 | 
					
						
							| 
									
										
										
										
											2022-06-19 14:16:45 +01:00
										 |  |  | #include <QOpenGLVertexArrayObject>
 | 
					
						
							|  |  |  | #include <QOpenGLBuffer>
 | 
					
						
							| 
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #include "export.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class QOpenGLShaderProgram; | 
					
						
							|  |  |  | class QMatrix4x4; | 
					
						
							|  |  |  | class QVector4D; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SDRGUI_API GLShaderColors | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	GLShaderColors(); | 
					
						
							|  |  |  | 	~GLShaderColors(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-19 00:11:46 +01:00
										 |  |  | 	void initializeGL(int majorVersion, int minorVersion); | 
					
						
							| 
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 |  |  |     void drawPoints(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | 
					
						
							|  |  |  | 	void drawPolyline(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | 
					
						
							|  |  |  | 	void drawSegments(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | 
					
						
							|  |  |  | 	void drawContour(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | 
					
						
							|  |  |  | 	void drawSurface(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | 
					
						
							|  |  |  | 	void cleanup(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	QOpenGLShaderProgram *m_program; | 
					
						
							| 
									
										
										
										
											2022-06-19 14:16:45 +01:00
										 |  |  |     QOpenGLVertexArrayObject *m_vao; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_verticesBuf; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_colorBuf; | 
					
						
							| 
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 |  |  | 	int m_matrixLoc; | 
					
						
							|  |  |  |     int m_alphaLoc; | 
					
						
							| 
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 |  |  | 	static const QString m_vertexShaderSourceSimple2; | 
					
						
							| 
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 |  |  | 	static const QString m_vertexShaderSourceSimple; | 
					
						
							| 
									
										
										
										
											2022-06-18 23:40:25 +01:00
										 |  |  | 	static const QString m_fragmentShaderSourceColored2; | 
					
						
							| 
									
										
										
										
											2019-10-15 01:24:36 +02:00
										 |  |  | 	static const QString m_fragmentShaderSourceColored; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif /* INCLUDE_GUI_GLSHADERCOLORS_H_ */
 |