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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2018 F4HKW                                                      //
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								// for F4EXB / SDRAngel                                                          //
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								//                                                                               //
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								// OpenGL interface modernization.                                               //
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								// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html                          //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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											2019-04-11 14:43:33 +02:00
										 
									 
								 
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								// (at your option) any later version.                                           //
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											2018-02-22 22:52:49 +01:00
										 
									 
								 
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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											2018-03-11 16:39:02 +01:00
										 
									 
								 
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								#ifndef INCLUDE_TVSCREEN_H
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								#define INCLUDE_TVSCREEN_H
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								#include <QGLWidget>
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								#include <QPen>
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								#include <QTimer>
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								#include <QMutex>
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								#include <QFont>
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								#include <QMatrix4x4>
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								#include "dsp/dsptypes.h"
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								#include "glshadertextured.h"
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								#include "glshadertvarray.h"
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								#include "export.h"
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								#include "util/bitfieldindex.h"
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								class QPainter;
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								class SDRGUI_API TVScreen: public QGLWidget
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								{
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									Q_OBJECT
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								public:
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									TVScreen(bool blnColor, QWidget* parent = 0);
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								    virtual ~TVScreen();
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								    void setColor(bool blnColor);
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								    void resizeTVScreen(int intCols, int intRows);
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								    void getSize(int& intCols, int& intRows) const;
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								    void renderImage(unsigned char * objData);
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								    QRgb* getRowBuffer(int intRow);
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								    void resetImage();
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								    void resetImage(int alpha);
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								    bool selectRow(int intLine);
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								    bool setDataColor(int intCol, int intRed, int intGreen, int intBlue);
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								    bool setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha);
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								    void setAlphaBlend(bool blnAlphaBlend) { m_objGLShaderArray.setAlphaBlend(blnAlphaBlend); }
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								    void setAlphaReset() { m_objGLShaderArray.setAlphaReset(); }
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								    void connectTimer(const QTimer& timer);
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								    //Valeurs par défaut
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								    static const int TV_COLS=256;
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								    static const int TV_ROWS=256;
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								signals:
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									void traceSizeChanged(int);
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									void sampleRateChanged(int);
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								private:
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								    bool m_blnGLContextInitialized;
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								    int m_intAskedCols;
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								    int m_intAskedRows;
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									// state
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								    QTimer m_objTimer;
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								    QMutex m_objMutex;
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								    bool m_blnDataChanged;
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								    bool m_blnConfigChanged;
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								    GLShaderTVArray m_objGLShaderArray;
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								    int m_cols;
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								    int m_rows;
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								    void initializeGL();
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									void resizeGL(int width, int height);
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									void paintGL();
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									void mousePressEvent(QMouseEvent*);
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									unsigned char *m_chrLastData;
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								protected slots:
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									void cleanup();
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									void tick();
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								};
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								#endif // INCLUDE_TVSCREEN_H
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