From 1177d97c9991e929dfe3de7d906801ec3f21b55f Mon Sep 17 00:00:00 2001 From: Jon Beniston Date: Sun, 10 Aug 2025 11:25:38 +0100 Subject: [PATCH] Clear buffer to black rather than transparent. Fixes #2349 --- sdrgui/gui/glscope.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdrgui/gui/glscope.cpp b/sdrgui/gui/glscope.cpp index c2a1c0c9e..85e442c2f 100644 --- a/sdrgui/gui/glscope.cpp +++ b/sdrgui/gui/glscope.cpp @@ -241,7 +241,7 @@ void GLScope::paintGL() // m_traceCounter = 0; QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions(); - glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glFunctions->glClear(GL_COLOR_BUFFER_BIT); if ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display trace #0