/////////////////////////////////////////////////////////////////////////////////// // (C) Copyright 2007 Anthony Williams // // // // Distributed under the Boost Software License, Version 1.0. // // See: http://www.boost.org/LICENSE_1_0.txt) // // // // Original article: // // http://www.drdobbs.com/cpp/optimizing-math-intensive-applications-w/207000448 // // // // Copyright (C) 2018 Edouard Griffiths, F4EXB // // // // Modified as fully templatized class with variable size and type internal // // representation // // // // sqrt requires even IntBits // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see <http://www.gnu.org/licenses/>. // /////////////////////////////////////////////////////////////////////////////////// #ifndef SDRBASE_UTIL_FIXED_H_ #define SDRBASE_UTIL_FIXED_H_ #include <ostream> #include <complex> #include <limits> #include <stdint.h> #include "fixedtraits.h" template<typename IntType, uint32_t IntBits> class Fixed { private: IntType m_nVal; static int64_t scale_cordic_result(int64_t a); static int64_t right_shift(int64_t val,int shift); static void perform_cordic_rotation(int64_t&px, int64_t&py, int64_t theta); static void perform_cordic_polarization(int64_t& argx, int64_t&argy); public: static const Fixed fixed_max; static const Fixed fixed_one; static const Fixed fixed_zero; static const Fixed fixed_half; static const Fixed fixed_pi; static const Fixed fixed_two_pi; static const Fixed fixed_half_pi; static const Fixed fixed_quarter_pi; struct internal {}; Fixed(): m_nVal(0) {} Fixed(internal, IntType nVal): m_nVal(nVal) {} Fixed(int64_t nVal): m_nVal(nVal << FixedTraits<IntBits>::fixed_resolution_shift) {} Fixed(int nVal): m_nVal(int64_t(nVal) << FixedTraits<IntBits>::fixed_resolution_shift) {} Fixed(short nVal): m_nVal(int64_t(nVal) << FixedTraits<IntBits>::fixed_resolution_shift) {} Fixed(uint64_t nVal): m_nVal(nVal << FixedTraits<IntBits>::fixed_resolution_shift) {} Fixed(unsigned int nVal): m_nVal(int64_t(nVal) << FixedTraits<IntBits>::fixed_resolution_shift) {} Fixed(unsigned short nVal): m_nVal(int64_t(nVal) << FixedTraits<IntBits>::fixed_resolution_shift) {} Fixed(double nVal): m_nVal(static_cast<int64_t>(nVal*static_cast<double>(FixedTraits<IntBits>::fixed_resolution))) {} Fixed(float nVal): m_nVal(static_cast<int64_t>(nVal*static_cast<float>(FixedTraits<IntBits>::fixed_resolution))) {} template<typename T> Fixed& operator=(T other) { m_nVal = Fixed(other).m_nVal; return *this; } Fixed& operator=(Fixed const& other) { m_nVal = other.m_nVal; return *this; } friend bool operator==(Fixed const& lhs,Fixed const& rhs) { return lhs.m_nVal == rhs.m_nVal; } friend bool operator!=(Fixed const& lhs,Fixed const& rhs) { return lhs.m_nVal != rhs.m_nVal; } friend bool operator<(Fixed const& lhs,Fixed const& rhs) { return lhs.m_nVal < rhs.m_nVal; } friend bool operator>(Fixed const& lhs,Fixed const& rhs) { return lhs.m_nVal > rhs.m_nVal; } friend bool operator<=(Fixed const& lhs,Fixed const& rhs) { return lhs.m_nVal <= rhs.m_nVal; } friend bool operator>=(Fixed const& lhs,Fixed const& rhs) { return lhs.m_nVal >= rhs.m_nVal; } operator bool() const { return m_nVal ? true : false; } inline operator double() const { return as_double(); } IntType as_internal() const { return m_nVal; } float as_float() const { return m_nVal / (float) FixedTraits<IntBits>::fixed_resolution; } double as_double() const { return m_nVal / (double) FixedTraits<IntBits>::fixed_resolution; } int64_t as_long() const { return (int64_t) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } int64_t as_int64() const { return m_nVal / FixedTraits<IntBits>::fixed_resolution; } int as_int() const { return (int) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } uint64_t as_unsigned_long() const { return (uint64_t) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } uint64_t as_unsigned_int64() const { return (uint64_t) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } unsigned int as_unsigned_int() const { return (unsigned int) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } short as_short() const { return (short) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } unsigned short as_unsigned_short() const { return (unsigned short) (m_nVal / FixedTraits<IntBits>::fixed_resolution); } Fixed operator++() { m_nVal += FixedTraits<IntBits>::fixed_resolution; return *this; } Fixed operator--() { m_nVal -= FixedTraits<IntBits>::fixed_resolution; return *this; } Fixed floor() const; Fixed ceil() const; Fixed sqrt() const; Fixed exp() const; Fixed log() const; Fixed& operator%=(Fixed const& other); Fixed& operator*=(Fixed const& val); Fixed& operator/=(Fixed const& val); Fixed& operator-=(Fixed const& val) { m_nVal -= val.m_nVal; return *this; } Fixed& operator+=(Fixed const& val) { m_nVal += val.m_nVal; return *this; } Fixed& operator*=(double val) { return (*this) *= Fixed(val); } Fixed& operator*=(float val) { return (*this) *= Fixed(val); } Fixed& operator*=(int64_t val) { m_nVal *= val; return *this; } Fixed& operator*=(int val) { m_nVal *= val; return *this; } Fixed& operator*=(short val) { m_nVal *= val; return *this; } Fixed& operator*=(char val) { m_nVal *= val; return *this; } Fixed& operator*=(uint64_t val) { m_nVal *= val; return *this; } Fixed& operator*=(unsigned int val) { m_nVal *= val; return *this; } Fixed& operator*=(unsigned short val) { m_nVal *= val; return *this; } Fixed& operator*=(unsigned char val) { m_nVal *= val; return *this; } Fixed& operator/=(double val) { return (*this) /= Fixed(val); } Fixed& operator/=(float val) { return (*this) /= Fixed(val); } Fixed& operator/=(int64_t val) { m_nVal /= val; return *this; } Fixed& operator/=(int val) { m_nVal /= val; return *this; } Fixed& operator/=(short val) { m_nVal /= val; return *this; } Fixed& operator/=(char val) { m_nVal /= val; return *this; } Fixed& operator/=(uint64_t val) { m_nVal /= val; return *this; } Fixed& operator/=(unsigned int val) { m_nVal/=val; return *this; } Fixed& operator/=(unsigned short val) { m_nVal /= val; return *this; } Fixed& operator/=(unsigned char val) { m_nVal /= val; return *this; } bool operator!() const { return m_nVal == 0; } Fixed modf(Fixed* integral_part) const; Fixed atan() const; static void sin_cos(Fixed const& theta,Fixed* s,Fixed*c); static void to_polar(Fixed const& x,Fixed const& y,Fixed* r,Fixed*theta); Fixed sin() const; Fixed cos() const; Fixed tan() const; Fixed operator-() const; Fixed abs() const; }; /* why always as double ? inline std::ostream& operator<<(std::ostream& os,fixed const& value) { return os<<value.as_double(); } */ template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits>& Fixed<IntType, IntBits>::operator%=(Fixed<IntType, IntBits> const& other) { m_nVal = m_nVal%other.m_nVal; return *this; } template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits>& Fixed<IntType, IntBits>::operator*=(Fixed<IntType, IntBits> const& val) { bool const val_negative = val.m_nVal < 0; bool const this_negative = m_nVal < 0; bool const negate = val_negative ^ this_negative; uint64_t const other = val_negative ? -val.m_nVal : val.m_nVal; uint64_t const self = this_negative ? -m_nVal : m_nVal; if (uint64_t const self_upper = (self >> 32)) { m_nVal = (self_upper*other) << (32 - FixedTraits<IntBits>::fixed_resolution_shift); } else { m_nVal = 0; } if (uint64_t const self_lower = (self&0xffffffff)) { uint64_t const other_upper = static_cast<uint64_t>(other >> 32); uint64_t const other_lower = static_cast<uint64_t>(other & 0xffffffff); uint64_t const lower_self_upper_other_res = self_lower*other_upper; uint64_t const lower_self_lower_other_res = self_lower*other_lower; m_nVal += (lower_self_upper_other_res << (32 - FixedTraits<IntBits>::fixed_resolution_shift)) + (lower_self_lower_other_res >> FixedTraits<IntBits>::fixed_resolution_shift); } if (negate) { m_nVal=-m_nVal; } return *this; } template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits>& Fixed<IntType, IntBits>::operator/=(Fixed<IntType, IntBits> const& divisor) { if( !divisor.m_nVal) { m_nVal = fixed_max.m_nVal; } else { bool const negate_this = (m_nVal < 0); bool const negate_divisor = (divisor.m_nVal < 0); bool const negate = negate_this ^ negate_divisor; uint64_t a = negate_this ? -m_nVal : m_nVal; uint64_t b = negate_divisor ? -divisor.m_nVal : divisor.m_nVal; uint64_t res = 0; uint64_t temp = b; bool const a_large = a > b; unsigned shift = FixedTraits<IntBits>::fixed_resolution_shift; if(a_large) { uint64_t const half_a = a>>1; while (temp < half_a) { temp <<= 1; ++shift; } } uint64_t d = 1LL << shift; if (a_large) { a -= temp; res += d; } while (a && temp && shift) { unsigned right_shift = 0; while(right_shift < shift && (temp > a)) { temp >>= 1; ++right_shift; } d >>= right_shift; shift -= right_shift; a -= temp; res += d; } m_nVal = (negate ? -(int64_t) res : res); } return *this; } template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits> Fixed<IntType, IntBits>::sqrt() const { unsigned int const max_shift = 62; uint64_t a_squared = 1LL << max_shift; unsigned int b_shift = (max_shift + FixedTraits<IntBits>::fixed_resolution_shift) / 2; uint64_t a = 1LL << b_shift; uint64_t x = m_nVal; while (b_shift && (a_squared > x)) { a >>= 1; a_squared >>= 2; --b_shift; } uint64_t remainder = x - a_squared; --b_shift; while (remainder && b_shift) { uint64_t b_squared = 1LL << (2*b_shift - FixedTraits<IntBits>::fixed_resolution_shift); int const two_a_b_shift = b_shift + 1 - FixedTraits<IntBits>::fixed_resolution_shift; uint64_t two_a_b = (two_a_b_shift > 0) ? (a << two_a_b_shift) : (a >> -two_a_b_shift); while (b_shift && (remainder < (b_squared+two_a_b))) { b_squared >>= 2; two_a_b >>= 1; --b_shift; } uint64_t const delta = b_squared + two_a_b; if ((2*remainder) > delta) { a += (1LL << b_shift); remainder -= delta; if (b_shift) { --b_shift; } } } return Fixed<IntType, IntBits>(Fixed<IntType, IntBits>::internal(), a); } template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits> Fixed<IntType, IntBits>::exp() const { if (m_nVal >= FixedTraits<IntBits>::log_two_power_n_reversed[0]) { return fixed_max; } if (m_nVal < -FixedTraits<IntBits>::log_two_power_n_reversed[63 - 2*FixedTraits<IntBits>::fixed_resolution_shift]) { return Fixed<IntType, IntBits>(internal(), 0); } if (!m_nVal) { return Fixed<IntType, IntBits>(internal(), FixedTraits<IntBits>::fixed_resolution); } int64_t res = FixedTraits<IntBits>::fixed_resolution; if (m_nVal > 0) { int power = FixedTraits<IntBits>::max_power; int64_t const* log_entry = FixedTraits<IntBits>::log_two_power_n_reversed; int64_t temp=m_nVal; while (temp && power>(-(int)FixedTraits<IntBits>::fixed_resolution_shift)) { while (!power || (temp<*log_entry)) { if (!power) { log_entry = FixedTraits<IntBits>::log_one_plus_two_power_minus_n; } else { ++log_entry; } --power; } temp -= *log_entry; if (power < 0) { res += (res >> (-power)); } else { res <<= power; } } } else { int power = FixedTraits<IntBits>::fixed_resolution_shift; int64_t const* log_entry = FixedTraits<IntBits>::log_two_power_n_reversed + (FixedTraits<IntBits>::max_power-power); int64_t temp=m_nVal; while (temp && (power > (-(int) FixedTraits<IntBits>::fixed_resolution_shift))) { while (!power || (temp > (-*log_entry))) { if(!power) { log_entry = FixedTraits<IntBits>::log_one_over_one_minus_two_power_minus_n; } else { ++log_entry; } --power; } temp += *log_entry; if (power <0 ) { res -= (res >> (-power)); } else { res >>= power; } } } return Fixed<IntType, IntBits>(Fixed<IntType, IntBits>::internal(), res); } template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits> Fixed<IntType, IntBits>::log() const { if ( m_nVal <= 0) { return -fixed_max; } if (m_nVal == FixedTraits<IntBits>::fixed_resolution) { return fixed_zero; } uint64_t temp = m_nVal; int left_shift = 0; uint64_t const scale_position = 0x8000000000000000ULL; while (temp < scale_position) { ++left_shift; temp <<= 1; } int64_t res = (left_shift < FixedTraits<IntBits>::max_power) ? FixedTraits<IntBits>::log_two_power_n_reversed[left_shift] : -FixedTraits<IntBits>::log_two_power_n_reversed[2*FixedTraits<IntBits>::max_power - left_shift]; unsigned int right_shift = 1; uint64_t shifted_temp = temp >> 1; while (temp && (right_shift < FixedTraits<IntBits>::fixed_resolution_shift)) { while ((right_shift < FixedTraits<IntBits>::fixed_resolution_shift) && (temp < (shifted_temp + scale_position))) { shifted_temp >>= 1; ++right_shift; } temp -= shifted_temp; shifted_temp = temp >> right_shift; res += FixedTraits<IntBits>::log_one_over_one_minus_two_power_minus_n[right_shift-1]; } return Fixed<IntType, IntBits>(Fixed<IntType, IntBits>::internal(), res); } template<typename IntType, uint32_t IntBits> int64_t Fixed<IntType, IntBits>::scale_cordic_result(int64_t a) { int64_t const cordic_scale_factor = 0x22C2DD1C; /* 0.271572 * 2^31*/ return (int64_t)((((int64_t)a)*cordic_scale_factor) >> 31); } template<typename IntType, uint32_t IntBits> int64_t Fixed<IntType, IntBits>::right_shift(int64_t val, int shift) { return (shift < 0) ? (val << -shift) : (val >> shift); } template<typename IntType, uint32_t IntBits> void Fixed<IntType, IntBits>::perform_cordic_rotation(int64_t&px, int64_t&py, int64_t theta) { int64_t x = px, y = py; int64_t const *arctanptr = FixedTraits<IntBits>::arctantab; for (int i = -1; i <= (int) FixedTraits<IntBits>::fixed_resolution_shift; ++i) { int64_t const yshift = right_shift(y,i); int64_t const xshift = right_shift(x,i); if (theta < 0) { x += yshift; y -= xshift; theta += *arctanptr++; } else { x -= yshift; y += xshift; theta -= *arctanptr++; } } px = scale_cordic_result(x); py = scale_cordic_result(y); } template<typename IntType, uint32_t IntBits> void Fixed<IntType, IntBits>::perform_cordic_polarization(int64_t& argx, int64_t&argy) { int64_t theta = 0; int64_t x = argx, y = argy; int64_t const *arctanptr = FixedTraits<IntBits>::arctantab; for (int i = -1; i <= (int) FixedTraits<IntBits>::fixed_resolution_shift; ++i) { int64_t const yshift = right_shift(y,i); int64_t const xshift = right_shift(x,i); if(y < 0) { y += xshift; x -= yshift; theta -= *arctanptr++; } else { y -= xshift; x += yshift; theta += *arctanptr++; } } argx = scale_cordic_result(x); argy = theta; } template<typename IntType, uint32_t IntBits> void Fixed<IntType, IntBits>::sin_cos(Fixed<IntType, IntBits> const& theta, Fixed<IntType, IntBits>* s, Fixed<IntType, IntBits>*c) { int64_t x = theta.m_nVal % FixedTraits<IntBits>::internal_two_pi; if (x < 0) { x += FixedTraits<IntBits>::internal_two_pi; } bool negate_cos = false; bool negate_sin = false; if (x > FixedTraits<IntBits>::internal_pi) { x = FixedTraits<IntBits>::internal_two_pi - x; negate_sin=true; } if (x > FixedTraits<IntBits>::internal_half_pi) { x = FixedTraits<IntBits>::internal_pi - x; negate_cos=true; } int64_t x_cos = 1<<FixedTraits<IntBits>::fixed_resolution_shift, x_sin = 0; perform_cordic_rotation(x_cos, x_sin, (int64_t) x); if (s) { s->m_nVal = negate_sin ? -x_sin : x_sin; } if(c) { c->m_nVal = negate_cos ? -x_cos : x_cos; } } template<typename IntType, uint32_t IntBits> Fixed<IntType, IntBits> Fixed<IntType, IntBits>::atan() const { Fixed<IntType, IntBits> r, theta; to_polar(1, *this, &r, &theta); return theta; } template<typename IntType, uint32_t IntBits> void Fixed<IntType, IntBits>::to_polar(Fixed<IntType, IntBits> const& x, Fixed<IntType, IntBits> const& y, Fixed<IntType, IntBits>* r, Fixed<IntType, IntBits> *theta) { bool const negative_x = x.m_nVal < 0; bool const negative_y = y.m_nVal < 0; uint64_t a = negative_x ? -x.m_nVal : x.m_nVal; uint64_t b = negative_y ? -y.m_nVal : y.m_nVal; unsigned int right_shift = 0; unsigned const max_value = 1U << FixedTraits<IntBits>::fixed_resolution_shift; while ((a >= max_value) || (b >= max_value)) { ++right_shift; a >>= 1; b >>= 1; } int64_t xtemp = (int64_t) a; int64_t ytemp = (int64_t) b; perform_cordic_polarization(xtemp, ytemp); r->m_nVal = int64_t(xtemp) << right_shift; theta->m_nVal = ytemp; if (negative_x && negative_y) { theta->m_nVal -= FixedTraits<IntBits>::internal_pi; } else if (negative_x) { theta->m_nVal = FixedTraits<IntBits>::internal_pi - theta->m_nVal; } else if(negative_y) { theta->m_nVal = -theta->m_nVal; } } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(double a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(float a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(uint64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(int64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(unsigned a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(int a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(unsigned short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(unsigned char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, double b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, float b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a,uint64_t b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, int64_t b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, unsigned b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, int b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, unsigned short b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, short b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, unsigned char b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, char b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator-(Fixed<IntType, IntBits> const& a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp -= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(double a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(float a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(uint64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(int64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(unsigned a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(int a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(unsigned short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(unsigned char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a,double b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, float b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, uint64_t b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, int64_t b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, unsigned b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, int b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, unsigned short b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, short b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, unsigned char b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, char b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator%(Fixed<IntType, IntBits> const& a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp %= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(double a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(float a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(uint64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(int64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(unsigned a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(int a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(unsigned short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(unsigned char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, double b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, float b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, uint64_t b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, int64_t b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, unsigned b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, int b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, unsigned short b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, short b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, unsigned char b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, char b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator+(Fixed<IntType, IntBits> const& a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp += b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(double a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(float a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(uint64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(int64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(unsigned a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(int a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(unsigned short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(unsigned char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(b); return temp *= a; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, double b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, float b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, uint64_t b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, int64_t b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, unsigned b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, int b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, unsigned short b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, short b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, unsigned char b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, char b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator*(Fixed<IntType, IntBits> const& a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp *= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(double a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(float a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(uint64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(int64_t a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(unsigned a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(int a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(unsigned short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(short a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(unsigned char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(char a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, double b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, float b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, uint64_t b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, int64_t b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, unsigned b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, int b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, unsigned short b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, short b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, unsigned char b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, char b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> operator/(Fixed<IntType, IntBits> const& a, Fixed<IntType, IntBits> const& b) { Fixed<IntType, IntBits> temp(a); return temp /= b; } template<typename IntType, uint32_t IntBits> inline bool operator==(double a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(float a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(uint64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(int64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(unsigned a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(int a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(unsigned short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(unsigned char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) == b; } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, double b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, float b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, uint64_t b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, int64_t b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, unsigned b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, int b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, unsigned short b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, short b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, unsigned char b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator==(Fixed<IntType, IntBits> const& a, char b) { return a == Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(double a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(float a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(uint64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(int64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(unsigned a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(int a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(unsigned short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(unsigned char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) != b; } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, double b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, float b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, uint64_t b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, int64_t b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, unsigned b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, int b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, unsigned short b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, short b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, unsigned char b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator!=(Fixed<IntType, IntBits> const& a, char b) { return a != Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(double a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(float a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(uint64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(int64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(unsigned a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(int a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(unsigned short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(unsigned char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) < b; } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, double b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, float b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, uint64_t b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, int64_t b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, unsigned b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, int b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, unsigned short b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, short b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, unsigned char b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<(Fixed<IntType, IntBits> const& a, char b) { return a < Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(double a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(float a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(uint64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(int64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(unsigned a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(int a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(unsigned short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(unsigned char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) > b; } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, double b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, float b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, uint64_t b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, int64_t b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, unsigned b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, int b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, unsigned short b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, short b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, unsigned char b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>(Fixed<IntType, IntBits> const& a, char b) { return a > Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(double a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(float a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(uint64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(int64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(unsigned a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(int a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(unsigned short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(unsigned char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) <= b; } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, double b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, float b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, uint64_t b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, int64_t b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, unsigned b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, int b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, unsigned short b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a, short b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a,unsigned char b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator<=(Fixed<IntType, IntBits> const& a,char b) { return a <= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(double a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(float a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(uint64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(int64_t a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(unsigned a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(int a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(unsigned short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(short a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a)>=b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(unsigned char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(char a, Fixed<IntType, IntBits> const& b) { return Fixed<IntType, IntBits>(a) >= b; } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, double b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a,float b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, uint64_t b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, int64_t b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, unsigned b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, int b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, unsigned short b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, short b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, unsigned char b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline bool operator>=(Fixed<IntType, IntBits> const& a, char b) { return a >= Fixed<IntType, IntBits>(b); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> sin(Fixed<IntType, IntBits> const& x) { return x.sin(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> cos(Fixed<IntType, IntBits> const& x) { return x.cos(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> tan(Fixed<IntType, IntBits> const& x) { return x.tan(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> sqrt(Fixed<IntType, IntBits> const& x) { return x.sqrt(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> exp(Fixed<IntType, IntBits> const& x) { return x.exp(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> log(Fixed<IntType, IntBits> const& x) { return x.log(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> floor(Fixed<IntType, IntBits> const& x) { return x.floor(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> ceil(Fixed<IntType, IntBits> const& x) { return x.ceil(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> abs(Fixed<IntType, IntBits> const& x) { return x.abs(); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> modf(Fixed<IntType, IntBits> const& x, Fixed<IntType, IntBits>*integral_part) { return x.modf(integral_part); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::ceil() const { if (m_nVal % FixedTraits<IntBits>::fixed_resolution) { return floor()+1; } else { return *this; } } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::floor() const { Fixed res(*this); int64_t const remainder = m_nVal % FixedTraits<IntBits>::fixed_resolution; if (remainder) { res.m_nVal -= remainder; if(m_nVal<0) { res-=1; } } return res; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::sin() const { Fixed res; sin_cos(*this, &res, 0); return res; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::cos() const { Fixed res; sin_cos(*this, 0, &res); return res; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::tan() const { Fixed s, c; sin_cos(*this, &s, &c); return s/c; } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::operator-() const { return Fixed(internal(), -m_nVal); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::abs() const { return Fixed<IntType, IntBits>(Fixed<IntType, IntBits>::internal(), m_nVal < 0 ? -m_nVal : m_nVal); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> Fixed<IntType, IntBits>::modf(Fixed<IntType, IntBits> *integral_part) const { int64_t fractional_part = m_nVal % FixedTraits<IntBits>::fixed_resolution; if ((m_nVal < 0) && (fractional_part > 0)) { fractional_part -= FixedTraits<IntBits>::fixed_resolution; } integral_part->m_nVal = m_nVal - fractional_part; return Fixed<IntType, IntBits>(Fixed<IntType, IntBits>::internal(), fractional_part); } template<typename IntType, uint32_t IntBits> inline Fixed<IntType, IntBits> arg(const std::complex<Fixed<IntType, IntBits> >& val) { Fixed<IntType, IntBits> r,theta; Fixed<IntType, IntBits>::to_polar(val.real(),val.imag(),&r,&theta); return theta; } template<typename IntType, uint32_t IntBits> inline std::complex<Fixed<IntType, IntBits> > polar(const Fixed<IntType, IntBits>& rho, const Fixed<IntType, IntBits>& theta) { Fixed<IntType, IntBits> s,c; Fixed<IntType, IntBits>::sin_cos(theta,&s,&c); return std::complex<Fixed<IntType, IntBits> >(rho * c, rho * s); } template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_max(Fixed<IntType, IntBits>::internal(), std::numeric_limits<IntType>::max()); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_one(Fixed<IntType, IntBits>::internal(), 1LL << (FixedTraits<IntBits>::fixed_resolution_shift)); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_zero(Fixed<IntType, IntBits>::internal(), 0); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_half(Fixed<IntType, IntBits>::internal(), 1LL << (FixedTraits<IntBits>::fixed_resolution_shift-1)); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_pi(Fixed<IntType, IntBits>::internal(), FixedTraits<IntBits>::internal_pi); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_two_pi(Fixed<IntType, IntBits>::internal(), FixedTraits<IntBits>::internal_two_pi); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_half_pi(Fixed<IntType, IntBits>::internal(), FixedTraits<IntBits>::internal_half_pi); template<typename IntType, uint32_t IntBits> const Fixed<IntType, IntBits> Fixed<IntType, IntBits>::fixed_quarter_pi(Fixed<IntType, IntBits>::internal(), FixedTraits<IntBits>::internal_quarter_pi); #endif /* SDRBASE_UTIL_FIXED_H_ */