///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2019 Edouard Griffiths, F4EXB                                   //
// Copyright (C) 2021 Jon Beniston, M7RCE                                        //
//                                                                               //
// This program is free software; you can redistribute it and/or modify          //
// it under the terms of the GNU General Public License as published by          //
// the Free Software Foundation as version 3 of the License, or                  //
// (at your option) any later version.                                           //
//                                                                               //
// This program is distributed in the hope that it will be useful,               //
// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
// GNU General Public License V3 for more details.                               //
//                                                                               //
// You should have received a copy of the GNU General Public License             //
// along with this program. If not, see .          //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_NOISEFIGURESINK_H
#define INCLUDE_NOISEFIGURESINK_H
#include 
#include "dsp/channelsamplesink.h"
#include "dsp/fftfactory.h"
#include "dsp/fftengine.h"
#include "util/movingaverage.h"
#include "util/messagequeue.h"
#include "noisefiguresettings.h"
#include 
#include 
#include 
class ChannelAPI;
class NoiseFigure;
class NoiseFigureSink : public ChannelSampleSink {
public:
    NoiseFigureSink(NoiseFigure *aisDemod);
    ~NoiseFigureSink();
    virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end);
    void applyChannelSettings(int channelSampleRate, int channelFrequencyOffset, bool force = false);
    void applySettings(const NoiseFigureSettings& settings, bool force = false);
    void setMessageQueueToChannel(MessageQueue *messageQueue) { m_messageQueueToChannel = messageQueue; }
    void setChannel(ChannelAPI *channel) { m_channel = channel; }
    void startMeasurement() { m_enabled = true; }
    double getMagSq() const { return m_magsq; }
    void getMagSqLevels(double& avg, double& peak, int& nbSamples)
    {
        if (m_magsqCount > 0)
        {
            m_magsq = m_magsqSum / m_magsqCount;
            m_magSqLevelStore.m_magsq = m_magsq;
            m_magSqLevelStore.m_magsqPeak = m_magsqPeak;
        }
        avg = m_magSqLevelStore.m_magsq;
        peak = m_magSqLevelStore.m_magsqPeak;
        nbSamples = m_magsqCount == 0 ? 1 : m_magsqCount;
        m_magsqSum = 0.0f;
        m_magsqPeak = 0.0f;
        m_magsqCount = 0;
    }
private:
    struct MagSqLevelsStore
    {
        MagSqLevelsStore() :
            m_magsq(1e-12),
            m_magsqPeak(1e-12)
        {}
        double m_magsq;
        double m_magsqPeak;
    };
    NoiseFigure *m_noiseFigure;
    NoiseFigureSettings m_settings;
    ChannelAPI *m_channel;
    int m_channelSampleRate;
    int m_fftSequence;
    FFTEngine *m_fft;
    int m_fftCounter;
    double m_magsq;
    double m_magsqSum;
    double m_magsqPeak;
    int  m_magsqCount;
    MagSqLevelsStore m_magSqLevelStore;
    MessageQueue *m_messageQueueToChannel;
    MovingAverageUtil m_movingAverage;
    double m_powerSum;
    int m_count;
    bool m_enabled;
    void processOneSample(Complex &ci);
    MessageQueue *getMessageQueueToChannel() { return m_messageQueueToChannel; }
};
#endif // INCLUDE_NOISEFIGURESINK_H