/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2021 Edouard Griffiths, F4EXB. // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef SDRBASE_DSP_GLSCOPEINTERFACE_H_ #define SDRBASE_DSP_GLSCOPEINTERFACE_H_ #include "dsptypes.h" #include "scopesettings.h" #include "physicalunit.h" class GLScopeInterface { public: GLScopeInterface() {} virtual ~GLScopeInterface() {} virtual void setTracesData(std::vector* tracesData) = 0; virtual void setTraces(std::vector>* traces) = 0; virtual void newTraces(int traceIndex, int traceSize) = 0; virtual void setTimeScale(float min, float max) = 0; //!< Linear horizontal scales virtual void setXScale(Unit::Physical unit, float min, float max) = 0; //!< Set X Scale => X for polar, Y1 for linear virtual void setYScale(Unit::Physical unit, float min, float max) = 0; //!< Set Y Scale => Y for polar, Y2 for linear }; #endif // SDRBASE_DSP_GLSPECTRUMINTERFACE_H_