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			83 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2018 F4EXB                                                      //
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| // written by Edouard Griffiths                                                  //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef SDRGUI_DSP_SCOPEVISXY_H_
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| #define SDRGUI_DSP_SCOPEVISXY_H_
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| 
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| #include "dsp/basebandsamplesink.h"
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| #include "export.h"
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| #include "util/messagequeue.h"
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| 
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| #include <QObject>
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| #include <QColor>
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| #include <vector>
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| #include <complex>
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| 
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| class TVScreen;
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| 
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| class SDRGUI_API ScopeVisXY : public QObject, public BasebandSampleSink {
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| 	Q_OBJECT
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| public:
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| 	ScopeVisXY(TVScreen *tvScreen);
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| 	virtual ~ScopeVisXY();
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| 
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| 	using BasebandSampleSink::feed;
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| 	virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end, bool positiveOnly);
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| 	virtual void start();
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| 	virtual void stop();
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|     virtual void pushMessage(Message *msg) { m_inputMessageQueue.push(msg); }
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|     virtual QString getSinkName() { return objectName(); }
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| 
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| 	void setScale(float scale) { m_scale = scale; }
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| 	void setStroke(int stroke) { m_alphaTrace = stroke; }
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|     void setDecay(int decay) { m_alphaReset = 255 - decay; }
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| 
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| 	void setPixelsPerFrame(int pixelsPerFrame);
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| 	void setPlotRGB(const QRgb& plotRGB) { m_plotRGB = plotRGB; }
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| 	void setGridRGB(const QRgb& gridRGB) { m_gridRGB = gridRGB; }
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| 
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| 	void addGraticulePoint(const std::complex<float>& z);
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| 	void calculateGraticule(int rows, int cols);
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| 	void clearGraticule();
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| 
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| private:
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| 	virtual bool handleMessage(const Message& message);
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| 	void drawGraticule();
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| 
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| 	TVScreen *m_tvScreen;
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| 	float m_scale;
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| 	int m_cols;
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| 	int m_rows;
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| 	int m_pixelsPerFrame;
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| 	int m_pixelCount;
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| 	int m_alphaTrace;  //!< this is the stroke value [0:255]
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| 	int m_alphaReset;  //!< alpha channel of screen blanking (blackening) is 255 minus decay value [0:255]
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| 	QRgb m_plotRGB;
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| 	QRgb m_gridRGB;
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| 	std::vector<std::complex<float> > m_graticule;
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| 	std::vector<int> m_graticuleRows;
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| 	std::vector<int> m_graticuleCols;
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| 	MessageQueue m_inputMessageQueue;
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| 
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| private slots:
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| 	void handleInputMessages();
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| };
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| 
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| 
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| #endif /* SDRGUI_DSP_SCOPEVISXY_H_ */
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