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			38 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel                                                   //
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// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include "dynamicitemsettinggui.h"
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DynamicItemSettingGUI::DynamicItemSettingGUI(ItemSettingGUI *itemSettingGUI, const QString& name, QObject *parent) :
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    QObject(parent),
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    m_itemSettingGUI(itemSettingGUI),
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    m_name(name)
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{
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    connect(m_itemSettingGUI, SIGNAL(valueChanged(double)), this, SLOT(processValueChanged(double)));
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}
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DynamicItemSettingGUI::~DynamicItemSettingGUI()
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{
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    disconnect(m_itemSettingGUI, SIGNAL(valueChanged(double)), this, SLOT(processValueChanged(double)));
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}
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void DynamicItemSettingGUI::processValueChanged(double value) {
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    emit valueChanged(m_name, value);
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}
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