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			67 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2016 F4EXB                                                      //
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| // written by Edouard Griffiths                                                  //
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| //                                                                               //
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| // See: http://glslstudio.com/primer/#gl2frag                                    //
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| //      https://gitlab.com/pteam/korvins-qtbase/blob/5.4/examples/opengl/cube/mainwidget.cpp //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_GUI_GLSHADERTEXTURED_H_
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| #define INCLUDE_GUI_GLSHADERTEXTURED_H_
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| 
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| #include <QString>
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| #include <QOpenGLTexture>
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| #include <QOpenGLFunctions>
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| 
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| #include "export.h"
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| 
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| class QOpenGLShaderProgram;
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| class QMatrix4x4;
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| class QImage;
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| 
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| class SDRGUI_API GLShaderTextured : protected QOpenGLFunctions
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| {
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| public:
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| 	GLShaderTextured();
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| 	~GLShaderTextured();
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| 
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| 	void initializeGL();
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| 	void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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| 	void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
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| 	void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices);
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| 	void cleanup();
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| 
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| private:
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| 	void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices);
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|     void drawMutable(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices);
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| 	void initTextureImmutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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| 	void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels);
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| 	void initTextureMutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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| 	void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels);
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|     bool useImmutableStorage();
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| 
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| 	QOpenGLShaderProgram *m_program;
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| 	QOpenGLTexture *m_texture;
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|     unsigned int m_textureId;
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| 	int m_matrixLoc;
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| 	int m_textureLoc;
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|     bool m_useImmutableStorage;
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| 	static const QString m_vertexShaderSourceTextured;
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| 	static const QString m_fragmentShaderSourceTextured;
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| };
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| 
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| #endif /* INCLUDE_GUI_GLSHADERTEXTURED_H_ */
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