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			54 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2022 Edouard Griffiths, F4EXB                                   //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include "util/simpleserializer.h"
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#include "spectrumcalibrationpoint.h"
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QByteArray SpectrumCalibrationPoint::serialize() const
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{
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    SimpleSerializer s(1);
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    s.writeS64(1, m_frequency);
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    s.writeFloat(2, m_powerRelativeReference);
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    s.writeFloat(3, m_powerCalibratedReference);
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    return s.final();
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}
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bool SpectrumCalibrationPoint::deserialize(const QByteArray& data)
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{
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	SimpleDeserializer d(data);
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	if (!d.isValid()) {
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		return false;
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	}
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    if (d.getVersion() == 1)
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    {
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        d.readS64(1, &m_frequency, 0);
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        d.readFloat(2, &m_powerRelativeReference, 1.0f);
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        d.readFloat(3, &m_powerCalibratedReference, 1.0f);
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        return true;
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    }
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    else
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    {
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        return false;
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    }
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}
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