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	screen when screen orientation changes. Add DialPopup to allow dials to adjusted with a slider, which is easier on touchscreens. Add TableTapAndHold to support table context menus on touchscreens.
		
			
				
	
	
		
			54 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2022 Jon Beniston, M7RCE                                        //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRGUI_GUI_DIALOGPOSITIONER_H
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#define SDRGUI_GUI_DIALOGPOSITIONER_H
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#include <QWidget>
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#include "export.h"
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// DialogPositioner monitors screen orientation and repositions dialog
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class SDRGUI_API DialogPositioner : public QObject {
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    Q_OBJECT
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public:
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    DialogPositioner(QWidget *dialog, bool center=false);
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    // Center dialog on screen
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    static void centerDialog(QWidget *dialog);
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    // Make sure dialog is on screen
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    static void positionDialog(QWidget *dialog);
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    // Restrict size of widget to size of desktop (but not smaller than minimumSize)
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    static void sizeToDesktop(QWidget *widget);
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private slots:
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    void orientationChanged(Qt::ScreenOrientation orientation);
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protected:
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    bool eventFilter(QObject *watched, QEvent *event) override;
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private:
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    QWidget *m_dialog;
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    bool m_center;
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};
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#endif
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